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<blockquote data-quote="Knightfall" data-source="post: 5800806" data-attributes="member: 2012"><p>4E Themes work a lot like 2E kits; however, instead of adding abilities on top of the character, a 4e theme replaces core powers with theme-based powers.</p><p></p><p>That's a very simple explanation. There is a bit more to the process, if I remember correctly. Hmm, where's my Dark Sun hardcover? <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p></p><p>Now, since 5e isn't likely to be power-based (yay!), themes will have to be reworked for the new iteration. Ability scores seem to be the driving design focus for 5e; thus, I have a feeling that themes will interact not only with the features of the basic classes but also with ability score rolls regarding skill checks and perhaps even with feat selection.</p><p></p><p>I really see them as being a combination of 2e kits with 3e/4e templates but with notable improvements. Imagine if kits had been better integrated into the design of 2e. Themes will not be something tacked on at a later date, the design of themes will be built into the core rules right from the start.</p><p></p><p>And, it appears the designers are building them to be optional. A theme won't be required for your character if you'd prefer to play just the basic class. And having a theme won't make you more powerful than a character without a theme.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 5800806, member: 2012"] 4E Themes work a lot like 2E kits; however, instead of adding abilities on top of the character, a 4e theme replaces core powers with theme-based powers. That's a very simple explanation. There is a bit more to the process, if I remember correctly. Hmm, where's my Dark Sun hardcover? :hmm: Now, since 5e isn't likely to be power-based (yay!), themes will have to be reworked for the new iteration. Ability scores seem to be the driving design focus for 5e; thus, I have a feeling that themes will interact not only with the features of the basic classes but also with ability score rolls regarding skill checks and perhaps even with feat selection. I really see them as being a combination of 2e kits with 3e/4e templates but with notable improvements. Imagine if kits had been better integrated into the design of 2e. Themes will not be something tacked on at a later date, the design of themes will be built into the core rules right from the start. And, it appears the designers are building them to be optional. A theme won't be required for your character if you'd prefer to play just the basic class. And having a theme won't make you more powerful than a character without a theme. [/QUOTE]
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