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<blockquote data-quote="MortalPlague" data-source="post: 5800847" data-attributes="member: 62721"><p>Ultimately, we're all grasping at straws here. Nobody who isn't under NDA knows exactly how everything will work. But here's how I'd like to see it break down.</p><p></p><p><strong>Race</strong> - Your cultural identity. Certain things would come from this; ideally you could buy traits or feats to further develop your racial nature. Taking the dwarf from earlier, perhaps he's an especially hardy dwarf, he could buy bonuses against poison or disease. A different dwarf could instead buy a fine sense of direction underground. Perhaps a dwarf could buy a collection of things that reinforce his 'dwarfness'.</p><p></p><p><strong>Class</strong> - How you work in combat. The class would inform whether you swing swords or throw spells, or something else entirely. Most of your direct in-combat abilities would come from class.</p><p></p><p><strong>Theme</strong> - How you interact with the world. Themes would put a spin on your class and race in how they are perceived, and how they perceive the world. WotC mentioned some races will be conceived as a theme; things like Aasimars and Tieflings could be a result of the 'Planetouched' theme. Things like 'Warlord' may show up as a theme; taking that theme would indicate that your character is somehow an example people look to, or an inspiring presence, not just on the battlefield but in social situations too. Themes like Pubcrawler (they mentioned this earlier) give a character a completely different social identity, and a whole different set of potential talents.</p></blockquote><p></p>
[QUOTE="MortalPlague, post: 5800847, member: 62721"] Ultimately, we're all grasping at straws here. Nobody who isn't under NDA knows exactly how everything will work. But here's how I'd like to see it break down. [b]Race[/b] - Your cultural identity. Certain things would come from this; ideally you could buy traits or feats to further develop your racial nature. Taking the dwarf from earlier, perhaps he's an especially hardy dwarf, he could buy bonuses against poison or disease. A different dwarf could instead buy a fine sense of direction underground. Perhaps a dwarf could buy a collection of things that reinforce his 'dwarfness'. [b]Class[/b] - How you work in combat. The class would inform whether you swing swords or throw spells, or something else entirely. Most of your direct in-combat abilities would come from class. [b]Theme[/b] - How you interact with the world. Themes would put a spin on your class and race in how they are perceived, and how they perceive the world. WotC mentioned some races will be conceived as a theme; things like Aasimars and Tieflings could be a result of the 'Planetouched' theme. Things like 'Warlord' may show up as a theme; taking that theme would indicate that your character is somehow an example people look to, or an inspiring presence, not just on the battlefield but in social situations too. Themes like Pubcrawler (they mentioned this earlier) give a character a completely different social identity, and a whole different set of potential talents. [/QUOTE]
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