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<blockquote data-quote="Hussar" data-source="post: 5078446" data-attributes="member: 22779"><p>The obvious answer here is, "for you". Sure, I agree with everything you say. </p><p></p><p>OTOH, a CRPG will also never screw over my character because its girlfriend happens to be playing today. A CRPG will never throw a full bottle of coke across the table at another player because of something someone said. A CRPG will never introduce multiple Mary Sue characters to complete the quest for me (well, it MIGHT do that, but, only once <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). A CRPG will never not be available for play. A CRPG won't come to the game on a Sunday morning so reeking of gamer funk that I have to leave the room frequently (ON A SUNDAY FREAKING MORNING! Learn to take a shower chick. Jeez). On and on and on.</p><p></p><p>There's more to the equation than simply playing the game. If I have a bad CRPG, I just shrug, and go out and buy a different one. The social issues around TTRPG's can make them very unappealing. Never mind the simple geographical issues. TTRPG's have never managed, in thirty years, to break out of suburbia. Those living in the country can't find groups and those living in cities have other things to do.</p><p></p><p>So, at the end of the day, it's not surprising computer games are putting a dent in gamer populations. They're putting a dent in EVERY entertainment's population.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5078446, member: 22779"] The obvious answer here is, "for you". Sure, I agree with everything you say. OTOH, a CRPG will also never screw over my character because its girlfriend happens to be playing today. A CRPG will never throw a full bottle of coke across the table at another player because of something someone said. A CRPG will never introduce multiple Mary Sue characters to complete the quest for me (well, it MIGHT do that, but, only once :) ). A CRPG will never not be available for play. A CRPG won't come to the game on a Sunday morning so reeking of gamer funk that I have to leave the room frequently (ON A SUNDAY FREAKING MORNING! Learn to take a shower chick. Jeez). On and on and on. There's more to the equation than simply playing the game. If I have a bad CRPG, I just shrug, and go out and buy a different one. The social issues around TTRPG's can make them very unappealing. Never mind the simple geographical issues. TTRPG's have never managed, in thirty years, to break out of suburbia. Those living in the country can't find groups and those living in cities have other things to do. So, at the end of the day, it's not surprising computer games are putting a dent in gamer populations. They're putting a dent in EVERY entertainment's population. [/QUOTE]
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