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<blockquote data-quote="Pig Champion" data-source="post: 5078456" data-attributes="member: 87378"><p>Yes, very much so. By my judgement, on the release on the NES, I'm a clear 10-15 years younger. There is a psychological phenomena with in my generation (I can't remember the name) where kids feel so pressured by their parents and society to succeed that they become reclusive.</p><p></p><p>It started in Japan but has well and truely made it way, world wide by now. I know because I suffered from it for many years. Basically, the child or teenager in question will lock themselves up in their rooms and totally disconnect from the world and then immerse themselves in computer games at such an emotional level that it replaces their real life.</p><p></p><p>They form emotional connections to computer game characters rather than people. They become concerned with the state of computer worlds, rather than the real one etc etc</p><p></p><p>People my age have died from playing CRPG's for too long with out food or water and I'm not just talking about WoW. </p><p></p><p>It's also happening with movies like Avatar. People are becoming emotionally invested in things that aren't real at an increasingly rapid rate. CRPG's are at the forefront of the phenomena though. </p><p></p><p>This is an extreme but I'm just trying to put CRPG's role in today's youth culture in perspective for you. </p><p></p><p></p><p></p><p>Well, I'm not sure how I feel about Black Rim Cokebottle glasses in Milan and comic book iconography saturating everyday life. </p><p></p><p>But Fantasy and DnD will be in for an explosion soon, kids growing up on LOTR and Harry Potter movies will see to that.</p></blockquote><p></p>
[QUOTE="Pig Champion, post: 5078456, member: 87378"] Yes, very much so. By my judgement, on the release on the NES, I'm a clear 10-15 years younger. There is a psychological phenomena with in my generation (I can't remember the name) where kids feel so pressured by their parents and society to succeed that they become reclusive. It started in Japan but has well and truely made it way, world wide by now. I know because I suffered from it for many years. Basically, the child or teenager in question will lock themselves up in their rooms and totally disconnect from the world and then immerse themselves in computer games at such an emotional level that it replaces their real life. They form emotional connections to computer game characters rather than people. They become concerned with the state of computer worlds, rather than the real one etc etc People my age have died from playing CRPG's for too long with out food or water and I'm not just talking about WoW. It's also happening with movies like Avatar. People are becoming emotionally invested in things that aren't real at an increasingly rapid rate. CRPG's are at the forefront of the phenomena though. This is an extreme but I'm just trying to put CRPG's role in today's youth culture in perspective for you. Well, I'm not sure how I feel about Black Rim Cokebottle glasses in Milan and comic book iconography saturating everyday life. But Fantasy and DnD will be in for an explosion soon, kids growing up on LOTR and Harry Potter movies will see to that. [/QUOTE]
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