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<blockquote data-quote="tyrlaan" data-source="post: 5078710" data-attributes="member: 20998"><p>This is a pretty jaded stance (daily power then I guess <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). </p><p></p><p>You're basically saying that it's easier to "settle" for a CRPG experience over a TTRPG experience because of the potential social hazards of a TTRPG. I don't deny all of the negative scenarios you've outlined <em>can </em>happen. But on the other hand, you stated you agree with that all the things I outlined that a TTRPG does better than a CRPG (hence using the word settle above).</p><p></p><p>Sure it can be a challenge to find a good group sometimes, for various reasons. But it seems a bit drastic to give up on TTRPGs all together as a result, especially when you acknowledge that TTRPGs give you a, let's call it, richer experience. Why sacrifice your chance to experience a good TTRPG because of past challenges or risk of future ones?</p><p></p><p>I guess it comes down to risk vs. reward. I'm not necessarily convinced the risk factor is greater for CRPGs over TTRPGs or vice versa since many variables can tweak this for people (what they can afford, who they know, etc). Regarding reward, it's obvious I think the reward is greater for TTRPGs over CRPGs, and I'm pretty sure we're in agreement on that. And like it has been mentioned before, I don't see why one can't coexist with the other, which to me really dilutes any need to even worry about picking one over the other in the first place. </p><p></p><p>One final thing. Speaking for myself, when using the term TTRPGs, I mean an RPG in any of its various methods of interaction these days (in person, video conference, pbp, pbem, etc.) To that end, I'd disagree that TTRPGs are stuck in suburbia. If you mean TTRPGs to only be face-to-face gaming, then I'm with you.</p></blockquote><p></p>
[QUOTE="tyrlaan, post: 5078710, member: 20998"] This is a pretty jaded stance (daily power then I guess ;)). You're basically saying that it's easier to "settle" for a CRPG experience over a TTRPG experience because of the potential social hazards of a TTRPG. I don't deny all of the negative scenarios you've outlined [I]can [/I]happen. But on the other hand, you stated you agree with that all the things I outlined that a TTRPG does better than a CRPG (hence using the word settle above). Sure it can be a challenge to find a good group sometimes, for various reasons. But it seems a bit drastic to give up on TTRPGs all together as a result, especially when you acknowledge that TTRPGs give you a, let's call it, richer experience. Why sacrifice your chance to experience a good TTRPG because of past challenges or risk of future ones? I guess it comes down to risk vs. reward. I'm not necessarily convinced the risk factor is greater for CRPGs over TTRPGs or vice versa since many variables can tweak this for people (what they can afford, who they know, etc). Regarding reward, it's obvious I think the reward is greater for TTRPGs over CRPGs, and I'm pretty sure we're in agreement on that. And like it has been mentioned before, I don't see why one can't coexist with the other, which to me really dilutes any need to even worry about picking one over the other in the first place. One final thing. Speaking for myself, when using the term TTRPGs, I mean an RPG in any of its various methods of interaction these days (in person, video conference, pbp, pbem, etc.) To that end, I'd disagree that TTRPGs are stuck in suburbia. If you mean TTRPGs to only be face-to-face gaming, then I'm with you. [/QUOTE]
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