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<blockquote data-quote="Snoweel" data-source="post: 5079369" data-attributes="member: 4453"><p>If true, I find that surprising. Not calling you a liar but it doesn't feel right to me.</p><p></p><p>I guess my experience with gamers in the last decade is people I've introduced to D&D (some of them former gamers) and the denizens of ENWorld, who I think <em>tend</em> to be older. Of course I could be wrong about that too; I've never conducted an age poll here.</p><p></p><p></p><p></p><p>I agree.</p><p></p><p></p><p></p><p>Once again, surprising about the high school kids, not surprising about college-age kids.</p><p></p><p>Of course, I'm probably just projecting - I stopped playing in early high school and didn't start again until I got married (at college age).</p><p></p><p></p><p></p><p>This just doesn't feel right, but I admit I have zero hard data.</p><p></p><p></p><p></p><p>I think though, that the marketing of D&D is more a reflection of the types of non-players <em>likely to become new players</em> than a reflection of who is currently playing.</p><p></p><p>I think a big part of the D&D market has always been existing players, and that group <em>seems</em> to be getting older. They don't need much marketing because they're very aware of what's going on in the market, and if you're over a certain age and not already playing, you're not likely to start.</p><p></p><p>So the marketing is aimed at teenagers. Obviously this is hypothesis.</p><p></p><p></p><p></p><p>Mate, I agree with you 100% - I play computer games but I don't touch CRPGs because they are just so dissatisfying compared to TTRPGs.</p><p></p><p>But the fact that I agree, and everybody on this board probably agrees, doesn't mean that the wider population agrees. Neither does it mean that anyone else would think it matters (TTRPGs trumping CRPGs for face-to-face interaction and imagination) even if they did agree. I don't necessarily think those advantages are selling points for most people. Gaming has always been a niche hobby and TTRPG gamers have never been a mainstream demographic.</p><p></p><p></p><p></p><p>You could be right.</p><p></p><p></p><p></p><p>I'm sorry <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p></p><p></p><p>I already admitted it's selfish in the post you quoted.</p><p></p><p>I understand that some people find being offended an exhilarating experience, and I'm glad my up-front admission hasn't robbed you of the opportunity.</p><p></p><p></p><p></p><p>I agree! See my reply to Hussar in this very thread.</p></blockquote><p></p>
[QUOTE="Snoweel, post: 5079369, member: 4453"] If true, I find that surprising. Not calling you a liar but it doesn't feel right to me. I guess my experience with gamers in the last decade is people I've introduced to D&D (some of them former gamers) and the denizens of ENWorld, who I think [i]tend[/i] to be older. Of course I could be wrong about that too; I've never conducted an age poll here. I agree. Once again, surprising about the high school kids, not surprising about college-age kids. Of course, I'm probably just projecting - I stopped playing in early high school and didn't start again until I got married (at college age). This just doesn't feel right, but I admit I have zero hard data. I think though, that the marketing of D&D is more a reflection of the types of non-players [i]likely to become new players[/i] than a reflection of who is currently playing. I think a big part of the D&D market has always been existing players, and that group [i]seems[/i] to be getting older. They don't need much marketing because they're very aware of what's going on in the market, and if you're over a certain age and not already playing, you're not likely to start. So the marketing is aimed at teenagers. Obviously this is hypothesis. Mate, I agree with you 100% - I play computer games but I don't touch CRPGs because they are just so dissatisfying compared to TTRPGs. But the fact that I agree, and everybody on this board probably agrees, doesn't mean that the wider population agrees. Neither does it mean that anyone else would think it matters (TTRPGs trumping CRPGs for face-to-face interaction and imagination) even if they did agree. I don't necessarily think those advantages are selling points for most people. Gaming has always been a niche hobby and TTRPG gamers have never been a mainstream demographic. You could be right. I'm sorry :):):):). I already admitted it's selfish in the post you quoted. I understand that some people find being offended an exhilarating experience, and I'm glad my up-front admission hasn't robbed you of the opportunity. I agree! See my reply to Hussar in this very thread. [/QUOTE]
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