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*Dungeons & Dragons
Excluding Healing Spirit, is 5e Healing too weak?
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<blockquote data-quote="Tony Vargas" data-source="post: 7873223" data-attributes="member: 996"><p>So, ever since 2e, when the Druid started getting Cure..Wounds spells at the same levels as the Cleric, "you need a 'Cleric' in D&D" has meant "you need a caster with access to healing spells." Which, all those but the first, <em>are</em>. </p><p>You have read the section of the DMG on designing encounters, no? </p><p></p><p>Not technically untrue, but you can't use a first level spell slot to summon a 5th PC.</p><p></p><p>That second's kinda a 'yes' answer to the original question: asserting that healing is too weak. If every character's action is always better spent doing damage to the enemy rather than healing themselves or an ally, then yeah, healing would have to much 'stronger' to make it a meaningful or even viable option.</p><p></p><p>(The first, OTOH, gets back to combats being 'too easy...')</p><p></p><p>So, yeah, it's an assumption that, either due to the DM dialing combats way up, or taking the - seemingly almost unprecedented - option of actually running 6-8 encounters between long rests, combats are actually challenging, and engaging in fierce battles with huge monsters could, in fact, get someone killed. At least, some of the time. A stretch, I know.</p><p></p><p>But, what you're assuming in saying you needn't "depend on a healer in combat" in 5e, is that both those things are absolutely <em>never true</em>, not for any character in any group in any circumstance at any table where D&D is played, anywhere in the world, ever.</p><p></p><p>Because the reality of it is really pretty simple - healers, characters who can provide in-combat healing, typically through spellcasting, are what you depend on in 5e. Magic items aren't assumed and you can't depend on the DM to drop specific numbers of them nor prescribed wealth/level to buy them with, and HD, the main non-healer source of healing, simply can't be accessed in combat.</p><p></p><p>Yeah, that one goes way back, based on the abstract way hps work, and is quite naïve, really. Simple, true in the most basic sense, but first reduces the challenge of combat to a simple damage-trading game, the DPR-only race to 0 hps.</p><p></p><p>If you're wondering why the game seem 'too easy' or even 'boring,' that is why.</p><p></p><p>Y'<em>always</em> fight in doorways?</p><p>But, seriously, that's just a variation on whack-a-mole. Get the enemy to 'waste' damage. In this case, by preventing the most obvious and basic (and easy to implement) tactic under the abstraction of hps: focus fire.</p><p></p><p>This is a 5e thread.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7873223, member: 996"] So, ever since 2e, when the Druid started getting Cure..Wounds spells at the same levels as the Cleric, "you need a 'Cleric' in D&D" has meant "you need a caster with access to healing spells." Which, all those but the first, [I]are[/I]. You have read the section of the DMG on designing encounters, no? Not technically untrue, but you can't use a first level spell slot to summon a 5th PC. That second's kinda a 'yes' answer to the original question: asserting that healing is too weak. If every character's action is always better spent doing damage to the enemy rather than healing themselves or an ally, then yeah, healing would have to much 'stronger' to make it a meaningful or even viable option. (The first, OTOH, gets back to combats being 'too easy...') So, yeah, it's an assumption that, either due to the DM dialing combats way up, or taking the - seemingly almost unprecedented - option of actually running 6-8 encounters between long rests, combats are actually challenging, and engaging in fierce battles with huge monsters could, in fact, get someone killed. At least, some of the time. A stretch, I know. But, what you're assuming in saying you needn't "depend on a healer in combat" in 5e, is that both those things are absolutely [I]never true[/I], not for any character in any group in any circumstance at any table where D&D is played, anywhere in the world, ever. Because the reality of it is really pretty simple - healers, characters who can provide in-combat healing, typically through spellcasting, are what you depend on in 5e. Magic items aren't assumed and you can't depend on the DM to drop specific numbers of them nor prescribed wealth/level to buy them with, and HD, the main non-healer source of healing, simply can't be accessed in combat. Yeah, that one goes way back, based on the abstract way hps work, and is quite naïve, really. Simple, true in the most basic sense, but first reduces the challenge of combat to a simple damage-trading game, the DPR-only race to 0 hps. If you're wondering why the game seem 'too easy' or even 'boring,' that is why. Y'[I]always[/I] fight in doorways? But, seriously, that's just a variation on whack-a-mole. Get the enemy to 'waste' damage. In this case, by preventing the most obvious and basic (and easy to implement) tactic under the abstraction of hps: focus fire. This is a 5e thread. [/QUOTE]
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