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Community
General Tabletop Discussion
*Dungeons & Dragons
Excluding Healing Spirit, is 5e Healing too weak?
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<blockquote data-quote="CapnZapp" data-source="post: 7873426" data-attributes="member: 12731"><p>(Please have pity on us mobile posters and stop with the multiquoting, Tony. Had to post from desktop just to untangle your post.)</p><p></p><p>Healing is not "too" weak. It's weak - but as a feature and not a bug. You can have a game where monsters hit so hard and so often that in-combat healing is a must, and thus said healing must be sufficiently potent to be up to that task. 5E was quite intentionally created as a different game.</p><p></p><p>In other words, healing is weak enough that every party isn't compelled to have a healer. And the monsters aren't strong enough to turn the lack of in-combat healing into a Total Party Kill.</p><p></p><p>That said, it isn't as black and white as you try to make my argument sound like. Playing an in-combat healer isn't an obvious bad choice. What I'm saying is it is a choice, as opposed to games where you absolutely must have one. (The videogame World of Warcraft is the perfect example)</p><p></p><p>You then argue that a) the choice is between in-combat healers and magic items, and b) because magic items aren't a given, thus follows c) you do rely on in-combat healing.</p><p></p><p>Nothing of the sort. I am arguing that you don't need to rely on an in-combat healer. I am not arguing you need healing. Only in-combat healing.</p><p></p><p>You can manage with Inspired Leader and Healer feats. Or generous amounts of potions. Or other solutions - plenty of downtime maybe. I know this from experience. A Cleric is better - not because he uses his precious actions in combat to heal you, but because out-of-combat healing is greatly accelerated.</p><p></p><p>He can choose to heal you in combat. That would be an appreciated service. <strong>But the game doesn't depend on it.</strong> He would be equally appreciated if he used his actions to kill foes (soaked hits, and so on) first and foremost, and only used healing spells in emergencies, and after combat when all other venues for healing are expended.</p><p></p><p>I hope you see I am not trying to invalidate your entire line of reasoning, Tony.</p><p></p><p>Only the part where you seem to assume someone <em>must</em> take the role of combat healer.</p><p></p><p>In 5E, that is simply not true if you play anywhere close to the official company line.</p><p></p><p>It is if you have a killer DM, or play with uncoordinated newbies, you might feel the feature turning to a bug, since outside of maybe Life Cleric, dedicating yourself to in-game healing brings serious performance issues. But I wager this isn't a practical issue for most.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7873426, member: 12731"] (Please have pity on us mobile posters and stop with the multiquoting, Tony. Had to post from desktop just to untangle your post.) Healing is not "too" weak. It's weak - but as a feature and not a bug. You can have a game where monsters hit so hard and so often that in-combat healing is a must, and thus said healing must be sufficiently potent to be up to that task. 5E was quite intentionally created as a different game. In other words, healing is weak enough that every party isn't compelled to have a healer. And the monsters aren't strong enough to turn the lack of in-combat healing into a Total Party Kill. That said, it isn't as black and white as you try to make my argument sound like. Playing an in-combat healer isn't an obvious bad choice. What I'm saying is it is a choice, as opposed to games where you absolutely must have one. (The videogame World of Warcraft is the perfect example) You then argue that a) the choice is between in-combat healers and magic items, and b) because magic items aren't a given, thus follows c) you do rely on in-combat healing. Nothing of the sort. I am arguing that you don't need to rely on an in-combat healer. I am not arguing you need healing. Only in-combat healing. You can manage with Inspired Leader and Healer feats. Or generous amounts of potions. Or other solutions - plenty of downtime maybe. I know this from experience. A Cleric is better - not because he uses his precious actions in combat to heal you, but because out-of-combat healing is greatly accelerated. He can choose to heal you in combat. That would be an appreciated service. [B]But the game doesn't depend on it.[/B] He would be equally appreciated if he used his actions to kill foes (soaked hits, and so on) first and foremost, and only used healing spells in emergencies, and after combat when all other venues for healing are expended. I hope you see I am not trying to invalidate your entire line of reasoning, Tony. Only the part where you seem to assume someone [I]must[/I] take the role of combat healer. In 5E, that is simply not true if you play anywhere close to the official company line. It is if you have a killer DM, or play with uncoordinated newbies, you might feel the feature turning to a bug, since outside of maybe Life Cleric, dedicating yourself to in-game healing brings serious performance issues. But I wager this isn't a practical issue for most. [/QUOTE]
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Excluding Healing Spirit, is 5e Healing too weak?
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