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<blockquote data-quote="Kae'Yoss" data-source="post: 1931707" data-attributes="member: 4134"><p>Antaros Dlardrageth a.k.a. Antar Nimesin (Forgotten Realms)</p><p></p><p>Okay, I'll start with the charater from previous competition, which didn't make it last time.</p><p></p><p>To get the rules-material out of the way: Antaros Dlardrageth is a fey'ri (tiefling descended from a gold elf and a succubus) Rogue/Assassin, with a strong focus on "covert ops" - he's a great spy, infoprmation gatherer, and assassin - occupations where it helps that you can change your appearance to just about anything humanoid (the butler might not be the killer, but the guy posing as the butler sure is). If I'd play him today, I'd probably go for chameleon (from Races of Destiny). AL CE, Str 12, Dex 16, Con 12, Int 16, Wis 12 Cha 18 (without items).</p><p></p><p></p><p>Antar Nimesin is a charismatic and graceful sun elf with a keen intellect. Always a charming smile on the lips, he works as adviser for this noble cormyrean or that sembian merchant, offering surprisingly insightful insights into their rivals' current and near-future endeavours, and providing fine details for his employers' plans. He usually wears a fine mithral shirt that speaks of nobility and carries an elegent rapier at his side. </p><p>And... he's only a facade! In truth, Antaros Dlardrageth is a fey'ri, the results of an unholy coupling of sun elves and demons. Those few unfortunates who saw his true face (none of which ever had the opportunity to tell anyone about it, or about anything else) will witness an unsettling transformation: the bronce skin of the charming gold elf turns deep red, the golden eyes become a fiery crimson, and he sprouts bat-like wings and a long tail with a pointed tip. His formerly pleasant and musical voice acquires a dark undertone, and his friendly smile turns into a sadistic grin that promises death - eventually. His true purpose in the realms of Cormyr and Sembia is to gather information about present-day Faerûn in preparation to the great assault the Daemonfey plan to launch, and the recent problems between Sembia and their wood elf neighbours could be exploited, and Cormyr has also ties to the elves.</p><p>Antaros is a ruthles, merciless killer who stops at nothing to achieve his goals. He sees the rest of Faerûn merely as tools to gather information, increase his power, and provide fun - especially wood and moon elves, who are responsible for his house's imprisonment ages ago. He's a master of disguises, no small thanks to the ability to change shapes, a great stalker, good at the "usual thief stuff" like open locks and sleight of hands, and a master in all negotiations - he either lies to people, intimidates them into doing what he wants, or just convinces them of his opinion (which, again, is helped by his heritage, as he is able to cast suggestion once per day as a spell-like ability).</p><p></p><p>As with the first time I entered Antar(os), my favourite pose for him would be in his diguise as gold elf, clad in fine garments and his chain shirt, a buckler on is one arm, brandishing his rapier in a typical swashbuckler-like pose, a rakish smile on his lips. In the background of the picture, his true form in portrait: only the head (with the smile which is at the same time somehow the same as with the sun elf form and a sadistic grin) and part of the shoulders and wings. (Or something like that)</p><p></p><p>One fond memory of the character was his first use of the assassin's death strike ability (which promptly worked): The party explored some underground structure, and stumbled upon a couple of bound guardians - a couple of devils and a celestial (none of which were thrilled at their assignment, but where bound by will of the spellcaster who brought them here in the first place). They were behind a closed door (Antaros found them with his detect thoughts power) he hid, and as the rest of the party drew them out, he reverted to his true form, watched the eladrin from the shadows, and finally plunged his rapier into the the celestial's heart. The last word the angelic creature ever heard was "surprise".</p><p></p><p>Another funny story, which I just have to tell whenever I speak of that campaign, isn't exactly something you'd tell your children to impress them: The party (consisting of a moon elven death cleric, a wood elven psychic warrior, Antaros, and an insane gnomish necromancer/alienist) had to find a ship to sail somewhere (not important). The problem: as the nation was engaged in a naval war, there were few ships in the ports, and those were being repaired or prepairing to sail off into another sea battle. </p><p>They eventually found one ship, but the problem was that it was a halfling ship. Not only are halfling ships less-than-comfortable for human-sized persons, the mad gnome had a weird form of insanity: hinophobia - the fear of halflings. Nonetheless, they soon hade a plan: Antaros - in the form of a halfling - is to enter the halfling village and convince the halflings to take him on a small sailing trip. When they're far enough off shore so the rest of the halflings cannot interfere any more, the others use dimension door to appear on the ship - taking it hostage. The gnome is to be put in a sack so he doesn't see the halflings (and be told that the sailors of that ship have a fear of gnomes - a certain fey'ri in the party was convincing enough to sell sandboxes to bedines, and the gnome was quite gullible despite his intellect). Later, he's told to stay in his chamber for exactly the same reasons.</p><p>It really worked out. For a day or two. Then, the gnome remembered that he can turn invisible and so go take a look without any of the sailors seeing him and thus panic. He entered the main deck, saw halflings, and was promptly paralyzed by his fear. After a while, the invisibility spell wore off, and at the halfings alarmed cries he snapped out of his fit and right into the next: now he just wanted to destroy the object of his fear. This was a cause for great alarm for his fellow party members for they knew the spell he usually employed to destroy things: reality mealstorm, a spell that pulls everything in the immediate vicinity into a random plane. Antaros planned to race to the gnome and enter a grapple to stop him from spellcasting, while the psychic warrior tried to blow his mind with a mind blast. </p><p>But the mind blast only succeeded in stunning the fey'ri, and the gnome resisted both it and the clerics spell, and so the reality mealstorm is created.</p><p>Somehow, both the gnome and the daemonfey resist its pull, but all the halflings, the other two party members - and the ship! - are drawn into a random plane, which was Acheron, the Infernal Battlefield</p><p>Tymora must have not only smiled, but rolled with laughter at them, for none survived: the gnome somehow succeeded in holding Antaros over water until he came to and turned into a sea elf, and the other two party members succeeded in surviving long enough in the middle of the Blood War for the cleric to prepare plane shift. The halflings, of course, were just like leaves in a fire storm in the raging war...</p><p>It took quite a while (and persuasion) to get the two plane-travellers to forgive the gnome and let him live....</p><p></p><p></p><p>(Addition from here)</p><p>Though it is not relevant, and it won't really have any impact on the contest, but Antaros will be back. I'll be playing him in another game, with another DM. The funny part: the DM of the old game is a player here. </p><p>Of course, I won't tell the other players. The old cover identity of Antar Nimesin will be dropped, and a new one will take its place. Sotaran (an anagram of Antaros) Di'Fey (stands for D-Fey, Daemonfey). It will be a sun elf again, though this time fighting with two weapons (Rapier and Dagger).</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 1931707, member: 4134"] Antaros Dlardrageth a.k.a. Antar Nimesin (Forgotten Realms) Okay, I'll start with the charater from previous competition, which didn't make it last time. To get the rules-material out of the way: Antaros Dlardrageth is a fey'ri (tiefling descended from a gold elf and a succubus) Rogue/Assassin, with a strong focus on "covert ops" - he's a great spy, infoprmation gatherer, and assassin - occupations where it helps that you can change your appearance to just about anything humanoid (the butler might not be the killer, but the guy posing as the butler sure is). If I'd play him today, I'd probably go for chameleon (from Races of Destiny). AL CE, Str 12, Dex 16, Con 12, Int 16, Wis 12 Cha 18 (without items). Antar Nimesin is a charismatic and graceful sun elf with a keen intellect. Always a charming smile on the lips, he works as adviser for this noble cormyrean or that sembian merchant, offering surprisingly insightful insights into their rivals' current and near-future endeavours, and providing fine details for his employers' plans. He usually wears a fine mithral shirt that speaks of nobility and carries an elegent rapier at his side. And... he's only a facade! In truth, Antaros Dlardrageth is a fey'ri, the results of an unholy coupling of sun elves and demons. Those few unfortunates who saw his true face (none of which ever had the opportunity to tell anyone about it, or about anything else) will witness an unsettling transformation: the bronce skin of the charming gold elf turns deep red, the golden eyes become a fiery crimson, and he sprouts bat-like wings and a long tail with a pointed tip. His formerly pleasant and musical voice acquires a dark undertone, and his friendly smile turns into a sadistic grin that promises death - eventually. His true purpose in the realms of Cormyr and Sembia is to gather information about present-day Faerûn in preparation to the great assault the Daemonfey plan to launch, and the recent problems between Sembia and their wood elf neighbours could be exploited, and Cormyr has also ties to the elves. Antaros is a ruthles, merciless killer who stops at nothing to achieve his goals. He sees the rest of Faerûn merely as tools to gather information, increase his power, and provide fun - especially wood and moon elves, who are responsible for his house's imprisonment ages ago. He's a master of disguises, no small thanks to the ability to change shapes, a great stalker, good at the "usual thief stuff" like open locks and sleight of hands, and a master in all negotiations - he either lies to people, intimidates them into doing what he wants, or just convinces them of his opinion (which, again, is helped by his heritage, as he is able to cast suggestion once per day as a spell-like ability). As with the first time I entered Antar(os), my favourite pose for him would be in his diguise as gold elf, clad in fine garments and his chain shirt, a buckler on is one arm, brandishing his rapier in a typical swashbuckler-like pose, a rakish smile on his lips. In the background of the picture, his true form in portrait: only the head (with the smile which is at the same time somehow the same as with the sun elf form and a sadistic grin) and part of the shoulders and wings. (Or something like that) One fond memory of the character was his first use of the assassin's death strike ability (which promptly worked): The party explored some underground structure, and stumbled upon a couple of bound guardians - a couple of devils and a celestial (none of which were thrilled at their assignment, but where bound by will of the spellcaster who brought them here in the first place). They were behind a closed door (Antaros found them with his detect thoughts power) he hid, and as the rest of the party drew them out, he reverted to his true form, watched the eladrin from the shadows, and finally plunged his rapier into the the celestial's heart. The last word the angelic creature ever heard was "surprise". Another funny story, which I just have to tell whenever I speak of that campaign, isn't exactly something you'd tell your children to impress them: The party (consisting of a moon elven death cleric, a wood elven psychic warrior, Antaros, and an insane gnomish necromancer/alienist) had to find a ship to sail somewhere (not important). The problem: as the nation was engaged in a naval war, there were few ships in the ports, and those were being repaired or prepairing to sail off into another sea battle. They eventually found one ship, but the problem was that it was a halfling ship. Not only are halfling ships less-than-comfortable for human-sized persons, the mad gnome had a weird form of insanity: hinophobia - the fear of halflings. Nonetheless, they soon hade a plan: Antaros - in the form of a halfling - is to enter the halfling village and convince the halflings to take him on a small sailing trip. When they're far enough off shore so the rest of the halflings cannot interfere any more, the others use dimension door to appear on the ship - taking it hostage. The gnome is to be put in a sack so he doesn't see the halflings (and be told that the sailors of that ship have a fear of gnomes - a certain fey'ri in the party was convincing enough to sell sandboxes to bedines, and the gnome was quite gullible despite his intellect). Later, he's told to stay in his chamber for exactly the same reasons. It really worked out. For a day or two. Then, the gnome remembered that he can turn invisible and so go take a look without any of the sailors seeing him and thus panic. He entered the main deck, saw halflings, and was promptly paralyzed by his fear. After a while, the invisibility spell wore off, and at the halfings alarmed cries he snapped out of his fit and right into the next: now he just wanted to destroy the object of his fear. This was a cause for great alarm for his fellow party members for they knew the spell he usually employed to destroy things: reality mealstorm, a spell that pulls everything in the immediate vicinity into a random plane. Antaros planned to race to the gnome and enter a grapple to stop him from spellcasting, while the psychic warrior tried to blow his mind with a mind blast. But the mind blast only succeeded in stunning the fey'ri, and the gnome resisted both it and the clerics spell, and so the reality mealstorm is created. Somehow, both the gnome and the daemonfey resist its pull, but all the halflings, the other two party members - and the ship! - are drawn into a random plane, which was Acheron, the Infernal Battlefield Tymora must have not only smiled, but rolled with laughter at them, for none survived: the gnome somehow succeeded in holding Antaros over water until he came to and turned into a sea elf, and the other two party members succeeded in surviving long enough in the middle of the Blood War for the cleric to prepare plane shift. The halflings, of course, were just like leaves in a fire storm in the raging war... It took quite a while (and persuasion) to get the two plane-travellers to forgive the gnome and let him live.... (Addition from here) Though it is not relevant, and it won't really have any impact on the contest, but Antaros will be back. I'll be playing him in another game, with another DM. The funny part: the DM of the old game is a player here. Of course, I won't tell the other players. The old cover identity of Antar Nimesin will be dropped, and a new one will take its place. Sotaran (an anagram of Antaros) Di'Fey (stands for D-Fey, Daemonfey). It will be a sun elf again, though this time fighting with two weapons (Rapier and Dagger). [/QUOTE]
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