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<blockquote data-quote="Ghostwind" data-source="post: 1935434" data-attributes="member: 3060"><p>I'll give it a shot...</p><p> </p><p><strong>Kosh</strong></p><p><strong><span style="font-family: 'Tunga'">Character Notes:</span></strong></p><p><span style="font-family: 'Tunga'">Kosh, a giant among the Ramzadi lizardfolk, is spoken in whispers of reverence and awe among members of his own clan. His legendary accomplishments are boasted about and celebrated at Sanu gatherings everywhere. He is a warrior’s warrior. A lizard who lives for the thrill of combat and the carnage of battle. He has served on many armies across a multitude of worlds. He is the ultimate mercenary and perhaps, the ultimate killing machine.</span></p><p><span style="font-family: 'Tunga'"> Kosh made the decision to journey out into the world of adventuring shortly after reaching the age of maturity and passing the rites of manhood. He joined up with an adventuring company and proved his worth by killing an owlbear with his bare hands when the party was caught by surprise. His opponents often mistake him for a savage and dumb brute, but nothing is further from the truth. Kosh is a very intelligent (especially for his race) and calculating individual. His every move in combat is done with precision and an execution that puts him closer to his goal.</span></p><p></p><p><span style="font-family: 'Tunga'"> After serving time in an army, Kosh soon found himself exposed to the greater universe beyond his homeworld. Mistaken for a half-dragon, he was given the commission of officer within the Great Red Dragon Emperor’s elite forces where he put down rebellion after rebellion and killed for the glory thus becoming evil. It was during this time that he became proficient with the railgun rifle and became a true Slayer with his greatsword, Icingdeath.</span></p><p></p><p><span style="font-family: 'Tunga'"> Years went by and Kosh left the service of the Emperor after fulfilling his term of service three times over. The empire had a firm grip on the galaxy and the call of battle was no longer sounded as frequently. Besides, there were riches to be found and Kosh was a Ramzadi, after all. Besides, his purse was now light since he had sent nearly all of his acquired wealth back home to his clan during his shore leave trips there.</span></p><p></p><p><span style="font-family: 'Tunga'"> His adventures brought him to a worn-torn world where chaos reigned and law was almost non-existent in all but the largest of cities. Here a being with a good sword arm could do quite well as bodyguard and mercenary. In no time at all, Kosh found himself in the employ of a rich bloodlord serving as a bodyguard to the noble’s daughter. While serving her, he watched her grow from a small child to regal woman. During this time, her innocence and kind soul had an effect upon him. She showed him that there were other things in life other than blood and killing. He become more of an immovable force in combat and less the bloodthirsty slayer as he refined his combat techniques and learned that leaving your foes alive and trembling in fear was often a greater psychological advantage than simply killing them outright. In many ways, he grew to love the girl he was charged with protecting and when she married another bloodlord to cement a political alliance, he chose to leave her family’s employment and strike out on his own again.</span></p><p></p><p><span style="font-family: 'Tunga'"> It was during this time that Kosh discovered the presence of magical portals and gateways through his encounter with the strange human known as Matrix. A human who could travel through doorways and into other realms and worlds with ease. Matrix had a hardness about him that Kosh identified with and soon the two bonded in friendship. Kosh was startled to learn that Matrix was a slave to an evil organization and as such, subject to their whims and directions. He was also surprised at the manner in which Matrix rebelled against them, often in ways akin to vigilantism. In time the two parted ways, but fate would not keep them apart for long.</span></p><p></p><p><span style="font-family: 'Tunga'"> Kosh was adventuring alone when he accidentally stepped through a portal and found himself in the ruins of Myth Drannor. Much to his gleeful surprise, he discovered Matrix and a group of adventurers who called themselves The Company of the DragonWing. These individuals possessed skills and desires similar to Kosh’s and he chose to join them. Now many adventures later, he is a trusted member of the group and feels he has found a home among friends.</span></p><p> </p><p><span style="font-family: 'Tunga'"><strong>Personality:</strong></span></p><p><span style="font-family: 'Tunga'">Kosh has a love of treasure. Never stand between a ramzadi and his treasure if you want to remain healthy. He has a real fondness for gold but also has developed an equal fondness for women, especially elven and human ones. Try as he might, few women find a battle-scarred lizard nearly 11 ft. tall sexually appealing. Kosh's other love is music. Nothing gets him in the mood for battle faster than hearing elven battle operas or orcish war ballads. He often sings his own Ramzadi ballads while swinging Icingdeath in the throes of combat. Virtually nothing is safe from his ire and he has yet to encounter a monster that truly frightens him. He has slain demons, dragons, and undead alike. He has a special dislike for the other lizard races, regarding lizardfolk as lesser creatures in need of population control. He has a particular dislike for half-dragons and draconians whom he feels are an abomination to dragon kind in general. Kosh takes great pleasure in the destruction of draconians especially because of their sinister purpose behind their creation.</span></p><p> </p><p><span style="font-family: 'Tunga'">He has even come to regard magic as a necessity although he doesn't entirely trust mages yet. He thinks they are too fragile for the demands of battle. Their heads crush just like melons when he gets his hands on them. At least armor makes it a little more difficult to crush the bones of his opponents. Mages are a strange lot...</span></p><p> </p><p><span style="font-family: 'Tunga'">Kosh also has a habit of getting into tavern brawls. It seems that no matter what tavern or bar he visits, there is always some sot there that thinks he can take the lizard or else finds offense with Kosh's presence there (usually after Kosh hits on a barmaid or entertaining bard). No matter the cause, Kosh leaps into it with zest and thoroughly enjoys bashing heads together and throwing bodies through walls and windows. Because of this, Kosh has a reputation that usually proceeds him and the Company has gotten used to paying an insurance and damages retainer to the local law authorities whenever they enter a new town.</span></p><p> </p><p><span style="font-family: 'Tunga'"><strong>Greatest Moment in History:</strong></span></p><p><span style="font-family: 'Tunga'">Kosh has a phobia regarding water. Putting it simply, he hates it. Open bodies of water are something he will avoid whenever he can. However, there are times when a lizard must reach inside himself and find the courage to face that fear. Such was the case when the Company of the DragonWing found themselves under attack by not one, but two undead dragon turtles. The party mage had been knocked overboard when the first turtle rammed the ship, causing much of it to splinter. The members of the party divided their efforts, the dwarven cleric focusing his efforts on one turtle, the vampire necromancer taking on the other, while Matrix dove into the water to rescue the mage. As luck would have it, both turtles got the jump on their opponents and knocked them both from the fight temporarily. Seeing the events transpire before his eyes, Kosh sparks to life (nat. 20 on a Will save) and launches himself into battle, leaping from the broken bow of the ship with a bloodcurling warcry and dire flail spinning in hands towards the first undead creature. He landed upon the back of the creature and struck true and hard (another nat. 20), causing the creature to disintegrate in a blazing explosion of bone and tissue. The second turtle, enraged by the actions of Kosh and the destruction of its mate, charged the now sinking-like-rock Ramzadi. Knowing his likely fate, Kosh readied his flail as he sank and awaited the turtle. As the turtle approached, Kosh swung everything he had at the mouth of the great creature. Once again, his aim was true (a third nat. 20 in a row) and the flail connected. The explosive force shot him like a cannonball back and down further into the depths where his breath left him and blackness took him. If it were not for the combined actions of the rescued mage and cleric, Kosh would have been lost to the party. But if it were not for Kosh's ability to reach past his fear, the outcome wou have been much more dire. By the way, Kosh's first words when he revived, "I hate water!!"</span></p><p></p><p></p><p><strong><span style="font-family: 'Tunga'">Descriptive Notes:</span></strong></p><p><span style="font-family: 'Tunga'">The Ramzadi are a race of lizardfolk that average 8-9 ft. in height, although 10 ft. tall males are not unheard of in some regions. Their massive frames weigh between 600-700 lbs. with the largest males going as much as 800 lbs. Skin coloration of the species ranges from a light gray to a deep green-brown, depending upon the season and terrain. Ramzadi males have a crest on the back of their neck that tends to become hot and glows faintly when they are enraged. They use their long whip-like tail for both balance and combat purposes. The tail is usually 4-5 ft. in length and may regenerate over time if severed. </span></p></blockquote><p></p>
[QUOTE="Ghostwind, post: 1935434, member: 3060"] I'll give it a shot... [b]Kosh[/b] [b][font=Tunga]Character Notes:[/font][/b] [b][font=Tunga][/font][/b][font=Tunga]Kosh, a giant among the Ramzadi lizardfolk, is spoken in whispers of reverence and awe among members of his own clan. His legendary accomplishments are boasted about and celebrated at Sanu gatherings everywhere. He is a warrior’s warrior. A lizard who lives for the thrill of combat and the carnage of battle. He has served on many armies across a multitude of worlds. He is the ultimate mercenary and perhaps, the ultimate killing machine.[/font] [font=Tunga] Kosh made the decision to journey out into the world of adventuring shortly after reaching the age of maturity and passing the rites of manhood. He joined up with an adventuring company and proved his worth by killing an owlbear with his bare hands when the party was caught by surprise. His opponents often mistake him for a savage and dumb brute, but nothing is further from the truth. Kosh is a very intelligent (especially for his race) and calculating individual. His every move in combat is done with precision and an execution that puts him closer to his goal.[/font] [font=Tunga] After serving time in an army, Kosh soon found himself exposed to the greater universe beyond his homeworld. Mistaken for a half-dragon, he was given the commission of officer within the Great Red Dragon Emperor’s elite forces where he put down rebellion after rebellion and killed for the glory thus becoming evil. It was during this time that he became proficient with the railgun rifle and became a true Slayer with his greatsword, Icingdeath.[/font] [font=Tunga] Years went by and Kosh left the service of the Emperor after fulfilling his term of service three times over. The empire had a firm grip on the galaxy and the call of battle was no longer sounded as frequently. Besides, there were riches to be found and Kosh was a Ramzadi, after all. Besides, his purse was now light since he had sent nearly all of his acquired wealth back home to his clan during his shore leave trips there.[/font] [font=Tunga] His adventures brought him to a worn-torn world where chaos reigned and law was almost non-existent in all but the largest of cities. Here a being with a good sword arm could do quite well as bodyguard and mercenary. In no time at all, Kosh found himself in the employ of a rich bloodlord serving as a bodyguard to the noble’s daughter. While serving her, he watched her grow from a small child to regal woman. During this time, her innocence and kind soul had an effect upon him. She showed him that there were other things in life other than blood and killing. He become more of an immovable force in combat and less the bloodthirsty slayer as he refined his combat techniques and learned that leaving your foes alive and trembling in fear was often a greater psychological advantage than simply killing them outright. In many ways, he grew to love the girl he was charged with protecting and when she married another bloodlord to cement a political alliance, he chose to leave her family’s employment and strike out on his own again.[/font] [font=Tunga] It was during this time that Kosh discovered the presence of magical portals and gateways through his encounter with the strange human known as Matrix. A human who could travel through doorways and into other realms and worlds with ease. Matrix had a hardness about him that Kosh identified with and soon the two bonded in friendship. Kosh was startled to learn that Matrix was a slave to an evil organization and as such, subject to their whims and directions. He was also surprised at the manner in which Matrix rebelled against them, often in ways akin to vigilantism. In time the two parted ways, but fate would not keep them apart for long.[/font] [font=Tunga] Kosh was adventuring alone when he accidentally stepped through a portal and found himself in the ruins of Myth Drannor. Much to his gleeful surprise, he discovered Matrix and a group of adventurers who called themselves The Company of the DragonWing. These individuals possessed skills and desires similar to Kosh’s and he chose to join them. Now many adventures later, he is a trusted member of the group and feels he has found a home among friends.[/font] [font=Tunga][/font] [font=Tunga][b]Personality:[/b][/font] [font=Tunga]Kosh has a love of treasure. Never stand between a ramzadi and his treasure if you want to remain healthy. He has a real fondness for gold but also has developed an equal fondness for women, especially elven and human ones. Try as he might, few women find a battle-scarred lizard nearly 11 ft. tall sexually appealing. Kosh's other love is music. Nothing gets him in the mood for battle faster than hearing elven battle operas or orcish war ballads. He often sings his own Ramzadi ballads while swinging Icingdeath in the throes of combat. Virtually nothing is safe from his ire and he has yet to encounter a monster that truly frightens him. He has slain demons, dragons, and undead alike. He has a special dislike for the other lizard races, regarding lizardfolk as lesser creatures in need of population control. He has a particular dislike for half-dragons and draconians whom he feels are an abomination to dragon kind in general. Kosh takes great pleasure in the destruction of draconians especially because of their sinister purpose behind their creation.[/font] [font=Tunga][/font] [font=Tunga]He has even come to regard magic as a necessity although he doesn't entirely trust mages yet. He thinks they are too fragile for the demands of battle. Their heads crush just like melons when he gets his hands on them. At least armor makes it a little more difficult to crush the bones of his opponents. Mages are a strange lot...[/font] [font=Tunga][/font] [font=Tunga]Kosh also has a habit of getting into tavern brawls. It seems that no matter what tavern or bar he visits, there is always some sot there that thinks he can take the lizard or else finds offense with Kosh's presence there (usually after Kosh hits on a barmaid or entertaining bard). No matter the cause, Kosh leaps into it with zest and thoroughly enjoys bashing heads together and throwing bodies through walls and windows. Because of this, Kosh has a reputation that usually proceeds him and the Company has gotten used to paying an insurance and damages retainer to the local law authorities whenever they enter a new town.[/font] [font=Tunga][/font] [font=Tunga][b]Greatest Moment in History:[/b][/font] [font=Tunga]Kosh has a phobia regarding water. Putting it simply, he hates it. Open bodies of water are something he will avoid whenever he can. However, there are times when a lizard must reach inside himself and find the courage to face that fear. Such was the case when the Company of the DragonWing found themselves under attack by not one, but two undead dragon turtles. The party mage had been knocked overboard when the first turtle rammed the ship, causing much of it to splinter. The members of the party divided their efforts, the dwarven cleric focusing his efforts on one turtle, the vampire necromancer taking on the other, while Matrix dove into the water to rescue the mage. As luck would have it, both turtles got the jump on their opponents and knocked them both from the fight temporarily. Seeing the events transpire before his eyes, Kosh sparks to life (nat. 20 on a Will save) and launches himself into battle, leaping from the broken bow of the ship with a bloodcurling warcry and dire flail spinning in hands towards the first undead creature. He landed upon the back of the creature and struck true and hard (another nat. 20), causing the creature to disintegrate in a blazing explosion of bone and tissue. The second turtle, enraged by the actions of Kosh and the destruction of its mate, charged the now sinking-like-rock Ramzadi. Knowing his likely fate, Kosh readied his flail as he sank and awaited the turtle. As the turtle approached, Kosh swung everything he had at the mouth of the great creature. Once again, his aim was true (a third nat. 20 in a row) and the flail connected. The explosive force shot him like a cannonball back and down further into the depths where his breath left him and blackness took him. If it were not for the combined actions of the rescued mage and cleric, Kosh would have been lost to the party. But if it were not for Kosh's ability to reach past his fear, the outcome wou have been much more dire. By the way, Kosh's first words when he revived, "I hate water!!"[/font] [font=Tunga][/font] [b][font=Tunga]Descriptive Notes:[/font][/b] [b][font=Tunga][/font][/b][font=Tunga]The Ramzadi are a race of lizardfolk that average 8-9 ft. in height, although 10 ft. tall males are not unheard of in some regions. Their massive frames weigh between 600-700 lbs. with the largest males going as much as 800 lbs. Skin coloration of the species ranges from a light gray to a deep green-brown, depending upon the season and terrain. Ramzadi males have a crest on the back of their neck that tends to become hot and glows faintly when they are enraged. They use their long whip-like tail for both balance and combat purposes. The tail is usually 4-5 ft. in length and may regenerate over time if severed. [/font] [font=Tunga][/font] [/QUOTE]
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