Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Exclusive Contest! WAYNE REYNOLDS draws OR PAINTS your character! No more entries!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Micah" data-source="post: 1958832" data-attributes="member: 16412"><p><strong>Character concept:</strong> An aging information rogue maxed out in gather information and diplomacy. Gertie uses disguises and a sliver tongue to get the edge on her opponents.</p><p></p><p><strong>Description:</strong> Gertie is an aging female human (early 50’s) slightly overweight. She wears her salt and pepper hair pulled back in a bun with her knitting needles stuck out of it. Her “cap of colors” is a floppy, psychedelic toned beret with feathers sticking out of it. Gertie wears a tabard that looks like a cross between leather armor and a crazy quilt, covered by a woolen cloak that she knitted. She carries a large many pocketed haversack with lots of bottles and vials connected to it. Sturdy trousers and leather boots from the farm complete her appearance. When Gertie is smiling you get the impression that she is a nice grandmotherly sort of person. Other times one wouldn’t recognize her at all due to disguises and the much more subdued side of her reversible cap and cloak</p><p></p><p><strong>Backstory:</strong> Gertrude Emily Wainwright was the only child of a farmer in one of the more peaceful vales in the country. Growing up in a somewhat idyllic and pastoral setting her adventurous spirit got her in trouble as a child, with an uncanny ability to talk others into mischief to keep her company. Her tongue grew sharp during her courting years and kept suitors at bay. She eased into her older years a spinster with a childhood girlfriend by her side to help her run the farmstead. </p><p></p><p>When her companion fell in love, Gertie hit a post-midlife crisis. Her desire to do something worthwhile and adventurous surfaced in full force. She left the farm to the happy couple and went to live with her Uncle Max, the enigmatic black sheep of the family. Max tried his best to train his niece in the way of magic, but she was rather undisciplined, and seemed to enjoy the verbal sparring about his lessons more than the lessons themselves. She was also quite intrigued with the fact that she could never win an argument against his parrot familiar Twerp. </p><p></p><p>Max understood the quest for meaning in life that Gertrude was facing and was unsurprised when she decided to leave. He’d done his best to equip her though – in her haversack was an intricately carved wand of healing. He sighed watching her leave through the wooded path. It was going to be much quieter around. He’d enjoyed having someone around that he could win an argument against.</p><p></p><p>Gertie traveled cross country. Running short of funds she talked her way into a position aboard a barge as a mercenary for hire. It had been a great combination of disguise, bluff, and diplomacy. Turned out she talked her way into a great deal of trouble. But for the moment she concentrated on getting to know the other very interesting characters hired to guard the merchant’s wares. . . </p><p></p><p><strong>Killer gaming moment:</strong> Gertie’s killer game moments are different from the average character. (Last game session our party wizard lost his will save against the madness effect on the plane of nightmares. A military commander that we were dealing with wanted the wizard to join-up to help him fight in a war we wanted no part of. The wizard agreed and was gung-ho to go. Gertie managed to get the commander to believe that our wizard was prone to cast area spells and mistakenly target his companions in the heat of battle. She said it was best to keep him with folks that knew when to dodge him than in the ranks of the unsuspecting. Natural 20 on the diplomacy roll.)</p><p></p><p>But as far as action shots – well Gertie’s are rather unique. She spends most combats either trying to concentrate hard enough to get Uncle Max’s wand to work, or digging frantically through her haversack for something to throw at the bad guys. She’s lobbed in everything from alchemist’s fire to ink wells. </p><p></p><p>Gertie can be resourceful at times. Given a few moments lead against a raiding party she soaped the stairs, dusted them with dehydrated water and then emptied the contents of her water skin as the raiders came up the stairs.</p><p></p><p>Once when failing a sneak attack, the ruffian opposing her laughed at her – an old grandma with knitting needles! A round later the sharpened knitting needles were causing him great discomfort as they jutted out from under his ribs.</p><p></p><p>And a lot of the action that Gertie does relates to falling. Old knees and heavy haversacks mean that getting out of the way of a spire wyvern on a cliff constitutes a long tumble. </p><p></p><p>I would love to have a picture of Gertie rummaging through her haversack, tossing things right and left to get a hold of a flask or wand. Or even a picture of her falling. . . . Any picture with any pose would be greatly appreciated if this unusual character wins the contest. Especially since I’ll never find a mini to match the concept. . . .</p></blockquote><p></p>
[QUOTE="Micah, post: 1958832, member: 16412"] [B]Character concept:[/B] An aging information rogue maxed out in gather information and diplomacy. Gertie uses disguises and a sliver tongue to get the edge on her opponents. [B]Description:[/B] Gertie is an aging female human (early 50’s) slightly overweight. She wears her salt and pepper hair pulled back in a bun with her knitting needles stuck out of it. Her “cap of colors” is a floppy, psychedelic toned beret with feathers sticking out of it. Gertie wears a tabard that looks like a cross between leather armor and a crazy quilt, covered by a woolen cloak that she knitted. She carries a large many pocketed haversack with lots of bottles and vials connected to it. Sturdy trousers and leather boots from the farm complete her appearance. When Gertie is smiling you get the impression that she is a nice grandmotherly sort of person. Other times one wouldn’t recognize her at all due to disguises and the much more subdued side of her reversible cap and cloak [B]Backstory:[/B] Gertrude Emily Wainwright was the only child of a farmer in one of the more peaceful vales in the country. Growing up in a somewhat idyllic and pastoral setting her adventurous spirit got her in trouble as a child, with an uncanny ability to talk others into mischief to keep her company. Her tongue grew sharp during her courting years and kept suitors at bay. She eased into her older years a spinster with a childhood girlfriend by her side to help her run the farmstead. When her companion fell in love, Gertie hit a post-midlife crisis. Her desire to do something worthwhile and adventurous surfaced in full force. She left the farm to the happy couple and went to live with her Uncle Max, the enigmatic black sheep of the family. Max tried his best to train his niece in the way of magic, but she was rather undisciplined, and seemed to enjoy the verbal sparring about his lessons more than the lessons themselves. She was also quite intrigued with the fact that she could never win an argument against his parrot familiar Twerp. Max understood the quest for meaning in life that Gertrude was facing and was unsurprised when she decided to leave. He’d done his best to equip her though – in her haversack was an intricately carved wand of healing. He sighed watching her leave through the wooded path. It was going to be much quieter around. He’d enjoyed having someone around that he could win an argument against. Gertie traveled cross country. Running short of funds she talked her way into a position aboard a barge as a mercenary for hire. It had been a great combination of disguise, bluff, and diplomacy. Turned out she talked her way into a great deal of trouble. But for the moment she concentrated on getting to know the other very interesting characters hired to guard the merchant’s wares. . . [B]Killer gaming moment:[/B] Gertie’s killer game moments are different from the average character. (Last game session our party wizard lost his will save against the madness effect on the plane of nightmares. A military commander that we were dealing with wanted the wizard to join-up to help him fight in a war we wanted no part of. The wizard agreed and was gung-ho to go. Gertie managed to get the commander to believe that our wizard was prone to cast area spells and mistakenly target his companions in the heat of battle. She said it was best to keep him with folks that knew when to dodge him than in the ranks of the unsuspecting. Natural 20 on the diplomacy roll.) But as far as action shots – well Gertie’s are rather unique. She spends most combats either trying to concentrate hard enough to get Uncle Max’s wand to work, or digging frantically through her haversack for something to throw at the bad guys. She’s lobbed in everything from alchemist’s fire to ink wells. Gertie can be resourceful at times. Given a few moments lead against a raiding party she soaped the stairs, dusted them with dehydrated water and then emptied the contents of her water skin as the raiders came up the stairs. Once when failing a sneak attack, the ruffian opposing her laughed at her – an old grandma with knitting needles! A round later the sharpened knitting needles were causing him great discomfort as they jutted out from under his ribs. And a lot of the action that Gertie does relates to falling. Old knees and heavy haversacks mean that getting out of the way of a spire wyvern on a cliff constitutes a long tumble. I would love to have a picture of Gertie rummaging through her haversack, tossing things right and left to get a hold of a flask or wand. Or even a picture of her falling. . . . Any picture with any pose would be greatly appreciated if this unusual character wins the contest. Especially since I’ll never find a mini to match the concept. . . . [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Exclusive Contest! WAYNE REYNOLDS draws OR PAINTS your character! No more entries!
Top