Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Exclusive interview WotC President Greg Leeds
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Siran Dunmorgan" data-source="post: 4752914" data-attributes="member: 39268"><p>Fellow discussants:</p><p></p><p>With respect to the ability of Wizards of the Coast to track copyright infringement: yes, it can. Or, more accurately—and much more likely—it can hire a company that specializes in such things to do so.</p><p></p><p>Companies like BayTSP [1] have actually built the infrastructure necessary to monitor the networks, including BitTorrent, the various instant messaging and other peer-to-peer networks, NNTP and even UUCP-based networks, for content infringing their customers' copyrights.</p><p></p><p>A customer—Wizards of the Coast, in this case—provides examples of what to look for on the networks, and BayTSP simply adds it to the already massive index of things for which it is looking. BayTSP then emits periodic reports on the traffic it finds of the sample materials provided by the customer.</p><p></p><p>Does this method yield records of <em>all</em> of the illegal traffic in Wizards of the Coast's properties? No. But it certainly provides a baseline from which to make decisions. The reports that Wizards of the Coast gets back from the tracking company will differentiate with high likelihood between copies made on servers primarily for re-transmission and copies made for end use. [2]</p><p></p><p>The numbers reported by a company like BayTSP will represent minimums: they call out the activity <em>actually observed</em> by the tracking company's systems. Such reports are likely to have been the source of the "10:1" figure given for the ratio of illegal to legal copies of <em>Player's Handbook II</em>: that ratio may in fact be higher if the copyright violators are successful in concealing their activities from the tracking company.</p><p></p><p></p><p></p><p>With respect to Wizards of the Coast having decided to withdraw from the PDF-based electronic book market entirely, this seems a superficially poor business decision: it does little or nothing to deter illegal copying, and it alienates existing, previously loyal customers.</p><p></p><p>On the other hand, I find it unlikely in the extreme that the decision to withdraw from the market was made lightly; I also find it unlikely that those making the decision were afflicted with acute idiocy. The alternative seems to be that we—those of us not privy to the process by which the decision was made—lack some crucial piece or crucial pieces of information regarding the context in which the decision was made.</p><p></p><p>We may, of course, speculate freely as to causes and motives: some of what we say may indeed have an impact on future decisions made by Wizards of the Coast.</p><p></p><p>I look forward both to the continued discussion, and to the future of <em>Dungeons & Dragons</em>.</p><p></p><p>In the hope that I have contributed to understanding and enlightened discourse, I remain respectfully yours,</p><p></p><p>—Siran Dunmorgan</p><p></p><p></p><p>[1] I have no information to suggest that Wizards of the Coast has actually hired BayTSP: I mention that specific company because I happen to be familiar with its operation and methods. <a href="http://www.baytsp.com" target="_blank">BayTSP - Piracy Protection For Your Digital Assets</a></p><p></p><p>[2] No, it's not absolute, but it's possible to differentiate these with high likelihood from the behavior of that node on the network, the nature of the network to which the IP address resolves, and the number, sizes, and known contents of files made available by that node.</p></blockquote><p></p>
[QUOTE="Siran Dunmorgan, post: 4752914, member: 39268"] Fellow discussants: With respect to the ability of Wizards of the Coast to track copyright infringement: yes, it can. Or, more accurately—and much more likely—it can hire a company that specializes in such things to do so. Companies like BayTSP [1] have actually built the infrastructure necessary to monitor the networks, including BitTorrent, the various instant messaging and other peer-to-peer networks, NNTP and even UUCP-based networks, for content infringing their customers' copyrights. A customer—Wizards of the Coast, in this case—provides examples of what to look for on the networks, and BayTSP simply adds it to the already massive index of things for which it is looking. BayTSP then emits periodic reports on the traffic it finds of the sample materials provided by the customer. Does this method yield records of [i]all[/i] of the illegal traffic in Wizards of the Coast's properties? No. But it certainly provides a baseline from which to make decisions. The reports that Wizards of the Coast gets back from the tracking company will differentiate with high likelihood between copies made on servers primarily for re-transmission and copies made for end use. [2] The numbers reported by a company like BayTSP will represent minimums: they call out the activity [i]actually observed[/i] by the tracking company's systems. Such reports are likely to have been the source of the "10:1" figure given for the ratio of illegal to legal copies of [i]Player's Handbook II[/i]: that ratio may in fact be higher if the copyright violators are successful in concealing their activities from the tracking company. With respect to Wizards of the Coast having decided to withdraw from the PDF-based electronic book market entirely, this seems a superficially poor business decision: it does little or nothing to deter illegal copying, and it alienates existing, previously loyal customers. On the other hand, I find it unlikely in the extreme that the decision to withdraw from the market was made lightly; I also find it unlikely that those making the decision were afflicted with acute idiocy. The alternative seems to be that we—those of us not privy to the process by which the decision was made—lack some crucial piece or crucial pieces of information regarding the context in which the decision was made. We may, of course, speculate freely as to causes and motives: some of what we say may indeed have an impact on future decisions made by Wizards of the Coast. I look forward both to the continued discussion, and to the future of [i]Dungeons & Dragons[/i]. In the hope that I have contributed to understanding and enlightened discourse, I remain respectfully yours, —Siran Dunmorgan [1] I have no information to suggest that Wizards of the Coast has actually hired BayTSP: I mention that specific company because I happen to be familiar with its operation and methods. [url=http://www.baytsp.com]BayTSP - Piracy Protection For Your Digital Assets[/url] [2] No, it's not absolute, but it's possible to differentiate these with high likelihood from the behavior of that node on the network, the nature of the network to which the IP address resolves, and the number, sizes, and known contents of files made available by that node. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Exclusive interview WotC President Greg Leeds
Top