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<blockquote data-quote="Dannyalcatraz" data-source="post: 4832350" data-attributes="member: 19675"><p>Its not injustice. Its business.</p><p></p><p></p><p></p><p>There are several surveys that indicate that Mac penetration of the gaming market was higher than WotC's market research indicates, and I have enough buddies in the computer game programming biz to know what it takes to be practicable.</p><p></p><p>The simple truth is that its nearly as cheap to make a web based application platform neutral as it is to make it a hassle to less popular platforms to use. By not doing so, they've shifted an otherwise trivial cost from producer to consumer- something I reject in any form of business.</p><p></p><p>Or, to put it a different way, would you buy T-shirts from a company that charged $1.50 more per increase in size? $1? $0.50?</p><p></p><p>Would you eat at a restaurant that charged more to fat customers? To skinny customers?</p><p></p><p>Again, they have every right to use whatever business model they want (as long as its legal), and I have every right not to use it if I disagree with that model.</p><p></p><p></p><p></p><p>My personal experience tells me otherwise. When I got my Apple 2e, there were far more games for it than for PCs. After the Mac became Apple's platform, it wasn't until maybe a decade ago that I had any problem finding high-quality Mac games, usually the same ones my PC loving buddies were playing. Even with PCs taking the lead, I could usually find Mac or platform-neutral versions of the top PC games pretty readily.</p><p></p><p>And even today, I can usually find quality games. My only problem is that, inexplicably, those retailers who stock Mac games don't stock them all...not even all of the popular ones.</p><p></p><p>To illustrate, a buddy of mine told me about a game from his company that was available in Mac, PC and Playstation format, and the versions could be networked for multiplayer play. I bought it- and it lived up to its hype. Its sequel, though, could only be found on about 1/3 of the same retailers as the first game.</p><p></p><p>Its not that there are no Mac games, its that they are not well publicized and not well distributed.</p><p></p><p></p><p>Personally, the last console I bought was an Atari 2600, which died in 1991. I own a Wii, but it was a gift (though I do buy games for it). I wouldn't buy a PC for D&D.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4832350, member: 19675"] Its not injustice. Its business. There are several surveys that indicate that Mac penetration of the gaming market was higher than WotC's market research indicates, and I have enough buddies in the computer game programming biz to know what it takes to be practicable. The simple truth is that its nearly as cheap to make a web based application platform neutral as it is to make it a hassle to less popular platforms to use. By not doing so, they've shifted an otherwise trivial cost from producer to consumer- something I reject in any form of business. Or, to put it a different way, would you buy T-shirts from a company that charged $1.50 more per increase in size? $1? $0.50? Would you eat at a restaurant that charged more to fat customers? To skinny customers? Again, they have every right to use whatever business model they want (as long as its legal), and I have every right not to use it if I disagree with that model. My personal experience tells me otherwise. When I got my Apple 2e, there were far more games for it than for PCs. After the Mac became Apple's platform, it wasn't until maybe a decade ago that I had any problem finding high-quality Mac games, usually the same ones my PC loving buddies were playing. Even with PCs taking the lead, I could usually find Mac or platform-neutral versions of the top PC games pretty readily. And even today, I can usually find quality games. My only problem is that, inexplicably, those retailers who stock Mac games don't stock them all...not even all of the popular ones. To illustrate, a buddy of mine told me about a game from his company that was available in Mac, PC and Playstation format, and the versions could be networked for multiplayer play. I bought it- and it lived up to its hype. Its sequel, though, could only be found on about 1/3 of the same retailers as the first game. Its not that there are no Mac games, its that they are not well publicized and not well distributed. Personally, the last console I bought was an Atari 2600, which died in 1991. I own a Wii, but it was a gift (though I do buy games for it). I wouldn't buy a PC for D&D. [/QUOTE]
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