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EXEXCRUCIATION - a Noblilis PbP
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<blockquote data-quote="sophist" data-source="post: 2455541" data-attributes="member: 15148"><p>Sounds fine, I'll work your plan into the resolution below.</p><p></p><p></p><p></p><p>Inside the world of Percival's mind, you come upon the wall of black bones. <a lesser divination that reveals what blocks, what is to be unlocked.> you find a band of hobgoblins strengthening the wall, but they did not create it. They have the faces of several knights and they are chained together like a press gang from a prison working the roadside.</p><p></p><p></p><p></p><p>These you can set free easily. Because it is within a mind only, you sense that you need to convince only Percival that you are doing something. Within the mind even a ghost can be real. So a ghost miracle makes a key, unlocking the chain. The hobgoblins flee.</p><p></p><p></p><p></p><p>Now you encounter a real problem: the does not seem to be a door there in the wall.</p><p>Hint:[sblock]If you want to study out of game what I am getting at here, listen to Pink Floyd's THE WALL, but only take it as a metaphor of process, not a case study.[/sblock]</p><p>From inside the wall, you hear faint singing from a young person:</p><p>"It was one miserable morning in black '44,</p><p>when the forward commander was told to sit tight,</p><p>when he asked that his men be withdrawn ...</p><p>... [too low to be intellegible]</p><p>It was dark all around,</p><p>there frost in the ground,</p><p>when the tigers broke free ... [too low to be intellegible]</p><p>... all of them dead, the rest of them dying ..."</p><p></p><p><<span style="font-size: 9px">sorry for my bad memory, I will complete the above later, but the general idea I think is there</span> now></p><p></p><p>When you try to make a ghostly key, only senseless(?) ideas come forward: nothing, a hug, laughter, the cry of birth ....</p></blockquote><p></p>
[QUOTE="sophist, post: 2455541, member: 15148"] Sounds fine, I'll work your plan into the resolution below. Inside the world of Percival's mind, you come upon the wall of black bones. <a lesser divination that reveals what blocks, what is to be unlocked.> you find a band of hobgoblins strengthening the wall, but they did not create it. They have the faces of several knights and they are chained together like a press gang from a prison working the roadside. These you can set free easily. Because it is within a mind only, you sense that you need to convince only Percival that you are doing something. Within the mind even a ghost can be real. So a ghost miracle makes a key, unlocking the chain. The hobgoblins flee. Now you encounter a real problem: the does not seem to be a door there in the wall. Hint:[sblock]If you want to study out of game what I am getting at here, listen to Pink Floyd's THE WALL, but only take it as a metaphor of process, not a case study.[/sblock] From inside the wall, you hear faint singing from a young person: "It was one miserable morning in black '44, when the forward commander was told to sit tight, when he asked that his men be withdrawn ... ... [too low to be intellegible] It was dark all around, there frost in the ground, when the tigers broke free ... [too low to be intellegible] ... all of them dead, the rest of them dying ..." <[SIZE=1]sorry for my bad memory, I will complete the above later, but the general idea I think is there[/SIZE] now> When you try to make a ghostly key, only senseless(?) ideas come forward: nothing, a hug, laughter, the cry of birth .... [/QUOTE]
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