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Exexcrucication - a NOBILIS PbP
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<blockquote data-quote="sophist" data-source="post: 2142985" data-attributes="member: 15148"><p>Amy, updating the play contract is agood idea!</p><p></p><p>lichtenheart, your character looks fine, although I can have a real close look only later at home. You don't need to choose your anchors now. You can do that IC/OOC during/after your prelude, just as you wish. During the prelude, you do have all the perks of being a NOble, but the down sides are not yet in effect.</p><p></p><p>Jdvn1, borderguard says that they have realm miracles up to their level. I'd interpret this the following way: at level 2 they can confound invaders with ghost miracles. itr is probably diffucult to disbelive everything you see. while it is true that lesser divinations are for free for you, if the borderguard has them, they will report more accuratly and quickly since they see more (and potentially even physically hidden things) of their enemy and will know exactly where you are within the chancel so that they can reach you in almost no time. Plus, the higher the Borderguard level, the higher I will set their "aspect". Although even an Aspect 0 or 1 power will sooner or later get through a level 2 guard, I'd rule only a power with at least double the level in Aspect will get by the guard "just like that". The higher you go with the level, the more time will you have for your reaction. Someone with Aspect<=BG level would probably even need one or two miracles ...</p><p></p><p>in truth, when making up Derr'Degg I hoped the players would choose "Boderguard", but since I already put magic in, I didn't want to inflate the cost too much. that means taking BG will make the barbarians a whole less hostile to you.</p></blockquote><p></p>
[QUOTE="sophist, post: 2142985, member: 15148"] Amy, updating the play contract is agood idea! lichtenheart, your character looks fine, although I can have a real close look only later at home. You don't need to choose your anchors now. You can do that IC/OOC during/after your prelude, just as you wish. During the prelude, you do have all the perks of being a NOble, but the down sides are not yet in effect. Jdvn1, borderguard says that they have realm miracles up to their level. I'd interpret this the following way: at level 2 they can confound invaders with ghost miracles. itr is probably diffucult to disbelive everything you see. while it is true that lesser divinations are for free for you, if the borderguard has them, they will report more accuratly and quickly since they see more (and potentially even physically hidden things) of their enemy and will know exactly where you are within the chancel so that they can reach you in almost no time. Plus, the higher the Borderguard level, the higher I will set their "aspect". Although even an Aspect 0 or 1 power will sooner or later get through a level 2 guard, I'd rule only a power with at least double the level in Aspect will get by the guard "just like that". The higher you go with the level, the more time will you have for your reaction. Someone with Aspect<=BG level would probably even need one or two miracles ... in truth, when making up Derr'Degg I hoped the players would choose "Boderguard", but since I already put magic in, I didn't want to inflate the cost too much. that means taking BG will make the barbarians a whole less hostile to you. [/QUOTE]
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