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<blockquote data-quote="Ruin Explorer" data-source="post: 8051161" data-attributes="member: 18"><p>Rogues and Warlocks with optimized EB are going to be outstanding here. Most Fighters will also be very strong - BM Fighters less so, but virtually every other subclass is less short-rest reliant, and even BM Fighters have the very solid Fighter chassis to go from. At L11 Fighters and EB Locks will get further ahead than other classes (Rogues will progress steadily) due to the extra attack. Whether Feats are in play and which, if any, the Fighter has chosen will matter too (as will weapon choice).</p><p></p><p>Ranger, Barbarian and Monk all sort of float around the same level. They're likely to be behind Fighters due to worse AC, and Barbarians and Monks will have lost their best defences (Rage DR and Dodge as a Bonus Action). Monks will have their bonus-action unarmed attack, but it's likely if Feats are allowed, even before L11, a Fighter will have higher AC, HP, and DPR - at L11 it'll get worse. Paladin I haven't thought a lot about, but a good match of scenario and subclass at a level where you have your Aura could be nice. I think they'll usually be behind the above though.</p><p></p><p>Then the exact level and situation could vary things a lot. As can subclasses - you could tweak the precise scenario to favour almost any of the above classes by manipulating level, subclass, and situation, but I think in most "conventional" scenarios (i.e. limited verticality, little/no water, limited charm/frighten, some but not overwhelmingly common DEX-save-based damage coming in), then Rogue, EB Lock and Fighter are going to be your go-tos.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8051161, member: 18"] Rogues and Warlocks with optimized EB are going to be outstanding here. Most Fighters will also be very strong - BM Fighters less so, but virtually every other subclass is less short-rest reliant, and even BM Fighters have the very solid Fighter chassis to go from. At L11 Fighters and EB Locks will get further ahead than other classes (Rogues will progress steadily) due to the extra attack. Whether Feats are in play and which, if any, the Fighter has chosen will matter too (as will weapon choice). Ranger, Barbarian and Monk all sort of float around the same level. They're likely to be behind Fighters due to worse AC, and Barbarians and Monks will have lost their best defences (Rage DR and Dodge as a Bonus Action). Monks will have their bonus-action unarmed attack, but it's likely if Feats are allowed, even before L11, a Fighter will have higher AC, HP, and DPR - at L11 it'll get worse. Paladin I haven't thought a lot about, but a good match of scenario and subclass at a level where you have your Aura could be nice. I think they'll usually be behind the above though. Then the exact level and situation could vary things a lot. As can subclasses - you could tweak the precise scenario to favour almost any of the above classes by manipulating level, subclass, and situation, but I think in most "conventional" scenarios (i.e. limited verticality, little/no water, limited charm/frighten, some but not overwhelmingly common DEX-save-based damage coming in), then Rogue, EB Lock and Fighter are going to be your go-tos. [/QUOTE]
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