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Exhaustion for old 1e undead level drain
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<blockquote data-quote="DND_Reborn" data-source="post: 8495735" data-attributes="member: 6987520"><p>That was the idea (at 0 HD you die).</p><p></p><p>To be more precise, my idea would be to drain Hit Dice <em>Maximum</em>, which <em>IS</em> a mechanic we are using the our 5E mod, so it would carry over well to a draining feature for undead. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>For example, an 8th-level PC might have 8 HD. He has already spent 3 healing during the day, so has 5 /8 remaining. He is drained by a vampire and now has 5 / <strong>6</strong> (the 8 reduced to 6). Another drain would reduce him to 4 / 4, and so on. If the maximum HD reaches 0, he dies.</p><p></p><p></p><p>Yeah, which is why we eventually dropped the level of exhaustion at 0 HP house-rule... even considering our <em>Endurance</em> rule (your CON mod gave you "extra free levels of exhaustion", so with CON 16 you could take 3 levels before suffering negative effects on the 4th level).</p><p></p><p>The PCs most likely to go to 0 HP were the ones more affected by the exhaustion. Half speed at level 2 was restricted mobility a lot, which martials need. And of course level 3 with disadvantage on attacks and saves was harsh. And half maximum HP was <em>brutal</em>.</p><p></p><p>Sure, casters had some issues with them, but not as much.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8495735, member: 6987520"] That was the idea (at 0 HD you die). To be more precise, my idea would be to drain Hit Dice [I]Maximum[/I], which [I]IS[/I] a mechanic we are using the our 5E mod, so it would carry over well to a draining feature for undead. :) For example, an 8th-level PC might have 8 HD. He has already spent 3 healing during the day, so has 5 /8 remaining. He is drained by a vampire and now has 5 / [B]6[/B] (the 8 reduced to 6). Another drain would reduce him to 4 / 4, and so on. If the maximum HD reaches 0, he dies. Yeah, which is why we eventually dropped the level of exhaustion at 0 HP house-rule... even considering our [I]Endurance[/I] rule (your CON mod gave you "extra free levels of exhaustion", so with CON 16 you could take 3 levels before suffering negative effects on the 4th level). The PCs most likely to go to 0 HP were the ones more affected by the exhaustion. Half speed at level 2 was restricted mobility a lot, which martials need. And of course level 3 with disadvantage on attacks and saves was harsh. And half maximum HP was [I]brutal[/I]. Sure, casters had some issues with them, but not as much. [/QUOTE]
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Exhaustion for old 1e undead level drain
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