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Exhaustion for old 1e undead level drain
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<blockquote data-quote="Lyxen" data-source="post: 8502708" data-attributes="member: 7032025"><p>Huh, no. This is not a question of conflict between the DM and the players, or the Adventure and the players. It's an adventure that is supposed to make the players happy to have fun with it.</p><p></p><p></p><p></p><p>I have nothing against the principles, it's the means employed which are not fun. Invalidating hours of gameplay ? Making the completion of the adventure absolutely impossible ? Not fun.</p><p></p><p></p><p></p><p>Even when playing old school, we recognised that the fun was elsewhere than in putting the PCs against impossible odds. I defy anyone to survive I6 if the monsters are played intelligently, using regular even 7th level AD&D characters.</p><p></p><p></p><p></p><p>It depends what kind of consequences.</p><p></p><p></p><p></p><p>AD&D adventures were within a few levels for participating characters, for example, Ravenloft is 5th-7th.</p><p></p><p></p><p></p><p>No, for me that is way too much. It would mean for example mixing 1st and 5th level, or 5th and 9th level, way too much for me.</p><p></p><p></p><p></p><p>The level ranges were usually smaller than this, I'd say 3 level on average. The A series is 4-7. G1-3 is 8-12 but it's because there are 3 adventures, so G1 is 8-10, etc. The I series has a 2 level variance on average, etc.</p><p></p><p>The thing is that, in AD&D, a 5th level MU had more XPs than a 7th level rogue although he was about the same level of power...</p><p></p><p></p><p></p><p>Good for you, but as you can see, this does not make a significant percentage of the gaming community. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lyxen, post: 8502708, member: 7032025"] Huh, no. This is not a question of conflict between the DM and the players, or the Adventure and the players. It's an adventure that is supposed to make the players happy to have fun with it. I have nothing against the principles, it's the means employed which are not fun. Invalidating hours of gameplay ? Making the completion of the adventure absolutely impossible ? Not fun. Even when playing old school, we recognised that the fun was elsewhere than in putting the PCs against impossible odds. I defy anyone to survive I6 if the monsters are played intelligently, using regular even 7th level AD&D characters. It depends what kind of consequences. AD&D adventures were within a few levels for participating characters, for example, Ravenloft is 5th-7th. No, for me that is way too much. It would mean for example mixing 1st and 5th level, or 5th and 9th level, way too much for me. The level ranges were usually smaller than this, I'd say 3 level on average. The A series is 4-7. G1-3 is 8-12 but it's because there are 3 adventures, so G1 is 8-10, etc. The I series has a 2 level variance on average, etc. The thing is that, in AD&D, a 5th level MU had more XPs than a 7th level rogue although he was about the same level of power... Good for you, but as you can see, this does not make a significant percentage of the gaming community. :) [/QUOTE]
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