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General Tabletop Discussion
*Dungeons & Dragons
Exhaustion how often / unfair?
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<blockquote data-quote="iserith" data-source="post: 7641911" data-attributes="member: 97077"><p>If you know that exhaustion is a threat or consequence and you're given a chance to make decisions to avoid suffering it, then I would say it's fair. If you don't know that it's a possible threat or consequence and/or you're not given a chance to make decisions to avoid suffering it, then I would say it's not fair. If it's the latter, talk to your DM about that and come to a compromise so that it's more fair.</p><p></p><p>Here are of three easy ways to deal with it in my view. First, if you're asking to make ability checks, stop doing that. (There are no "skill checks" in D&D 5e. There are ability checks that may or may not have a skill proficiency applied.) Just say what you want to achieve and how your character sets about trying to achieve it without reference to a check or any other game mechanic. Be reasonably specific so the DM doesn't have to guess at what you're doing, but don't go overboard with detail. If you can change the circumstances to make it more likely that you will succeed, do so if it doesn't cost you a lot in terms of resources (or maybe spend a lot of resources if success is very important). After you've said what you want to do and how you do it, wait for the DM to narrate the result. Unless your DM is the sort that asks for an ability check for almost everything, a good solid approach to an achievable goal might not come with ability check at all which means exhaustion has no effect.</p><p></p><p>As well, ask for another PC to work together with you on the task. If you're searching a room for a hidden object, for example, get another PC to do the same. If there is a check, the advantage from the assistance will negate the disadvantage from exhaustion and you'll just be making a regular roll. In combat, this is called the Help action. If the task takes less than a minute, ask a spellcaster with the <em>guidance</em> spell to boost your chances of success by casting it on you. Depending on how high the DC, a d4 added to the roll might offset the penalty for disadvantage.</p><p></p><p>Finally, spend your Inspiration to negate the disadvantage, especially if the roll is important (since Inspiration is a limited resource). Always be fishing for Inspiration by playing to your character's personality traits, ideal, bond, and flaw or whatever other metric the DM uses for awarding Inspiration. Not only will this be fun and make you look like a good, consistent roleplayer, but it will give you a resource in your back pocket for when you really don't want to fail an ability check while you have exhaustion (plus giving you advantage on an attack roll or saving throw in a pinch). If your DM does not use Inspiration or does not remember to award it, ask him or her if you can work out a better, more consistent system for it.</p></blockquote><p></p>
[QUOTE="iserith, post: 7641911, member: 97077"] If you know that exhaustion is a threat or consequence and you're given a chance to make decisions to avoid suffering it, then I would say it's fair. If you don't know that it's a possible threat or consequence and/or you're not given a chance to make decisions to avoid suffering it, then I would say it's not fair. If it's the latter, talk to your DM about that and come to a compromise so that it's more fair. Here are of three easy ways to deal with it in my view. First, if you're asking to make ability checks, stop doing that. (There are no "skill checks" in D&D 5e. There are ability checks that may or may not have a skill proficiency applied.) Just say what you want to achieve and how your character sets about trying to achieve it without reference to a check or any other game mechanic. Be reasonably specific so the DM doesn't have to guess at what you're doing, but don't go overboard with detail. If you can change the circumstances to make it more likely that you will succeed, do so if it doesn't cost you a lot in terms of resources (or maybe spend a lot of resources if success is very important). After you've said what you want to do and how you do it, wait for the DM to narrate the result. Unless your DM is the sort that asks for an ability check for almost everything, a good solid approach to an achievable goal might not come with ability check at all which means exhaustion has no effect. As well, ask for another PC to work together with you on the task. If you're searching a room for a hidden object, for example, get another PC to do the same. If there is a check, the advantage from the assistance will negate the disadvantage from exhaustion and you'll just be making a regular roll. In combat, this is called the Help action. If the task takes less than a minute, ask a spellcaster with the [I]guidance[/I] spell to boost your chances of success by casting it on you. Depending on how high the DC, a d4 added to the roll might offset the penalty for disadvantage. Finally, spend your Inspiration to negate the disadvantage, especially if the roll is important (since Inspiration is a limited resource). Always be fishing for Inspiration by playing to your character's personality traits, ideal, bond, and flaw or whatever other metric the DM uses for awarding Inspiration. Not only will this be fun and make you look like a good, consistent roleplayer, but it will give you a resource in your back pocket for when you really don't want to fail an ability check while you have exhaustion (plus giving you advantage on an attack roll or saving throw in a pinch). If your DM does not use Inspiration or does not remember to award it, ask him or her if you can work out a better, more consistent system for it. [/QUOTE]
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