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Community
General Tabletop Discussion
*Dungeons & Dragons
Exhaustion how often / unfair?
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<blockquote data-quote="77IM" data-source="post: 7642492" data-attributes="member: 12377"><p>Does your DM allow a Con check or Con save to avoid the exhaustion? That would reward high-Con characters, but more importantly, it would make it less likely that the entire party is exhausted at the same time. If you can't take a long rest, you might talk the DM into allowing a Con check to remove a level of exhaustion after several short rests.</p><p></p><p>Also, why are you unable to take long rests? I feel like that's your real problem. If you're starving and sleep-deprived and traveling hard, then that's exactly when you should suffer exhaustion, and it should suck. The long-term solution is to find a place that is safe enough to take a breather and recuperate. If you have no idea how to do that, then I can see how it would be frustrating and un-fun. Talk to your DM about somehow giving the PCs and the players a glimmer of hope. OotA is an adventure where you are supposed to start at rock bottom (ha ha) and work your way up, but that's only fun if you are actually moving up, not just treading water.</p></blockquote><p></p>
[QUOTE="77IM, post: 7642492, member: 12377"] Does your DM allow a Con check or Con save to avoid the exhaustion? That would reward high-Con characters, but more importantly, it would make it less likely that the entire party is exhausted at the same time. If you can't take a long rest, you might talk the DM into allowing a Con check to remove a level of exhaustion after several short rests. Also, why are you unable to take long rests? I feel like that's your real problem. If you're starving and sleep-deprived and traveling hard, then that's exactly when you should suffer exhaustion, and it should suck. The long-term solution is to find a place that is safe enough to take a breather and recuperate. If you have no idea how to do that, then I can see how it would be frustrating and un-fun. Talk to your DM about somehow giving the PCs and the players a glimmer of hope. OotA is an adventure where you are supposed to start at rock bottom (ha ha) and work your way up, but that's only fun if you are actually moving up, not just treading water. [/QUOTE]
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Exhaustion how often / unfair?
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