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Exiles, My Homebrew
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<blockquote data-quote="Turanil" data-source="post: 1585807" data-attributes="member: 9646"><p>How these people do know that the Earth has been destroyed? As I understand, they "jumped" and came here with no hope of coming back. My suggestion would be that Earth is still okay, but since the jump-gate provoked a disaster, they didn't try it for a very long time, and believed that the ship was destroyed, plus they wouldn't know where it went. With this, you can have a new faction in fact humans coming from earth, using a pure 100% technology, etc. (more of this idea, just get a look at the Amethyst setting: link into ly signature).</p><p></p><p>Otherwise, I would make a clear difference between sorcery / psionics (i.e.: an individual with great powers but still living in medieval times), and the few cities with technology (i.e.: looking like 22th century, with flying vehicles, etc.). They would also have mecha... (see d20 mecha maybe, it's a pdf at rpgnow).</p><p></p><p>I would begin story with PCs from medieval origins, who are told these cities (of technology) are great evil - dark magic, etc. Then, as campaign progress, the players would understand that this is instead technology.</p></blockquote><p></p>
[QUOTE="Turanil, post: 1585807, member: 9646"] How these people do know that the Earth has been destroyed? As I understand, they "jumped" and came here with no hope of coming back. My suggestion would be that Earth is still okay, but since the jump-gate provoked a disaster, they didn't try it for a very long time, and believed that the ship was destroyed, plus they wouldn't know where it went. With this, you can have a new faction in fact humans coming from earth, using a pure 100% technology, etc. (more of this idea, just get a look at the Amethyst setting: link into ly signature). Otherwise, I would make a clear difference between sorcery / psionics (i.e.: an individual with great powers but still living in medieval times), and the few cities with technology (i.e.: looking like 22th century, with flying vehicles, etc.). They would also have mecha... (see d20 mecha maybe, it's a pdf at rpgnow). I would begin story with PCs from medieval origins, who are told these cities (of technology) are great evil - dark magic, etc. Then, as campaign progress, the players would understand that this is instead technology. [/QUOTE]
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