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Exiles, My Homebrew
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<blockquote data-quote="Tolen Mar" data-source="post: 1585998" data-attributes="member: 1295"><p>As it stands, the story has them able to watch the wave pass over them and hit earth. No, they don't know for sure its destroyed, but the odds are against it surviving (after all, most of the people who do know about this kind of thing were still in command central. Not many of the designers go up with the ship).</p><p></p><p>On the other hand, I have had thoughts about that twist as well. I was toying with one group who beleives its their destiny to find a way back to prove their worthiness. Its also a possibility that another ship from the earth (after a lengthy rebuild) finally finds its way to see about the colony ship. That would be a possible event for much later in the campaign.</p><p></p><p>I hadn't gotten so far as deciding for sure where the PC's would start, but as I was planning on the humans in a strange world it almost had to be within one of the cities. To do it from the other direction (natives warned against the magic of the cities), the other races would suddenly be allowed. </p><p></p><p>My first instinct was to restrict it to humans and start them off in Argosy City. I would have focused on urban adventures for a while, learning how widespread the corruption had gotten long before having them find out much about the primitive threat to the West. It would end in a Big Climactic Battle (TM) against the forces of the troll, bugbears, goblins, and all the chaositech forces. Assuming of course, the internal strife doesn't tear the city apart before then.</p><p></p><p>Anyway, more info will be forthcoming as I get it written up.</p></blockquote><p></p>
[QUOTE="Tolen Mar, post: 1585998, member: 1295"] As it stands, the story has them able to watch the wave pass over them and hit earth. No, they don't know for sure its destroyed, but the odds are against it surviving (after all, most of the people who do know about this kind of thing were still in command central. Not many of the designers go up with the ship). On the other hand, I have had thoughts about that twist as well. I was toying with one group who beleives its their destiny to find a way back to prove their worthiness. Its also a possibility that another ship from the earth (after a lengthy rebuild) finally finds its way to see about the colony ship. That would be a possible event for much later in the campaign. I hadn't gotten so far as deciding for sure where the PC's would start, but as I was planning on the humans in a strange world it almost had to be within one of the cities. To do it from the other direction (natives warned against the magic of the cities), the other races would suddenly be allowed. My first instinct was to restrict it to humans and start them off in Argosy City. I would have focused on urban adventures for a while, learning how widespread the corruption had gotten long before having them find out much about the primitive threat to the West. It would end in a Big Climactic Battle (TM) against the forces of the troll, bugbears, goblins, and all the chaositech forces. Assuming of course, the internal strife doesn't tear the city apart before then. Anyway, more info will be forthcoming as I get it written up. [/QUOTE]
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