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Exiles, My Homebrew
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<blockquote data-quote="skippy_the_witch" data-source="post: 1597676" data-attributes="member: 18980"><p>I happen to agree with you about clerics, which is one of the reasons that I don't have any in my campaign. Instead, I allow druids (which get there powers from Life and the Earth [more akin to Star Wars The Force then an anthropomorphic Gaia]) and shamans (from Oriental Adventures, with some 3.5 ed homebrew modifications, the most important being that they must approach the spirits everyday to replace the spells they used the day before. While a shaman can also replace spells they did not cast with new ones, the spirits do not appreciate waste without a VERY GOOD reason [being spirits, what they consider a good reason can be quite capricious]). It is very possible for a shaman who is away from his home territory or in a place where his familiar spirits would be at best rare (i.e. a shaman who is from the sea shore is likely to have Dolphin spirits, but will have a problem contacting Dolphin in the desert) to have a real problem replacing his spells once cast (0 level spells and Domain spells being the exception, as they have been granted these permanently by their patron spirits and totems).</p><p></p><p>To shut up folks who like playing clerics, and so I don't have to deal with all those annoying gods, I said that on my world was under a complete planar quarranteen. While they are still in contact with the elemental planes, they are completely cut off from the astral plane and the gods.</p><p></p><p>I do disagree with you on paladins though, as I think the class proves itself as it goes, not gaining either the ability to turn or spells until later levels. This is basically after they have proven themselves.</p><p></p><p>I really like what I am reading, and have yours is one of the few threads I subscribe to. I need to go (am at work and about to do shift change), so will comment more later. Please excuse my comments about my game. Reading about yours is helping focus my own.</p><p></p><p>Thanks again.</p><p></p><p>skippy</p><p>GM of The Cursed Earth</p></blockquote><p></p>
[QUOTE="skippy_the_witch, post: 1597676, member: 18980"] I happen to agree with you about clerics, which is one of the reasons that I don't have any in my campaign. Instead, I allow druids (which get there powers from Life and the Earth [more akin to Star Wars The Force then an anthropomorphic Gaia]) and shamans (from Oriental Adventures, with some 3.5 ed homebrew modifications, the most important being that they must approach the spirits everyday to replace the spells they used the day before. While a shaman can also replace spells they did not cast with new ones, the spirits do not appreciate waste without a VERY GOOD reason [being spirits, what they consider a good reason can be quite capricious]). It is very possible for a shaman who is away from his home territory or in a place where his familiar spirits would be at best rare (i.e. a shaman who is from the sea shore is likely to have Dolphin spirits, but will have a problem contacting Dolphin in the desert) to have a real problem replacing his spells once cast (0 level spells and Domain spells being the exception, as they have been granted these permanently by their patron spirits and totems). To shut up folks who like playing clerics, and so I don't have to deal with all those annoying gods, I said that on my world was under a complete planar quarranteen. While they are still in contact with the elemental planes, they are completely cut off from the astral plane and the gods. I do disagree with you on paladins though, as I think the class proves itself as it goes, not gaining either the ability to turn or spells until later levels. This is basically after they have proven themselves. I really like what I am reading, and have yours is one of the few threads I subscribe to. I need to go (am at work and about to do shift change), so will comment more later. Please excuse my comments about my game. Reading about yours is helping focus my own. Thanks again. skippy GM of The Cursed Earth [/QUOTE]
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