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Existance of adventure locales?
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<blockquote data-quote="Henry" data-source="post: 1592204" data-attributes="member: 158"><p>The reason, I've always imagined, is due to the existance of magic.</p><p></p><p>In real life, there are no liches making underground condos for themselves; death traps without maintenance just break; and the advent of global satellites and mapping means there's far less places to hide an entire brigade's worth of people.</p><p></p><p></p><p>However, there ARE places to adventure in real life! People don't realize it. </p><p></p><ul> <li data-xf-list-type="ul">There are still pirates in central america, hijacking small boaters and hiding in gueriila style camps.</li> <li data-xf-list-type="ul">Warlords still exist everywhere in the Middle East.</li> <li data-xf-list-type="ul">Treasures LITTER the ocean floor where even humans with high technology cannot yet reach.</li> <li data-xf-list-type="ul">Slavery is still practiced in many locales.</li> <li data-xf-list-type="ul">Soldiers of Fortune are still involved in actions that "don't exist."</li> </ul><p></p><p>Mind you, it's not creeping out of every corner, but these conditions above STILL DO EXIST. And there are still archeological ruins still undiscovered holding treasures we know nothing of; archaeologists still find ruins (small, but still existant) that hold important secrets and occasionally gold and other precious materials.</p><p></p><p>Now, compare the Realms. You have, even moreso than our world, countless old empires that have risen and fallen in the past 5,000 years. Add to those empires magics that replenish and sustain. Add to all of these other sentient beings besides humans, who have the power to repel humanity, AND who are sometimes even stronger than humans. Add to this undead - something we are totally lacking in our real world. Modern Archaeology would look like something out of a d20 Modern/Indiana Jones crossover if ruins explorers had undead beings to contend with.</p><p></p><p>Myth Drannor is a prime example of a dungeon that restocks itself; in the real world, lack of magic means less "restocking," but people get lulled into a false sense of security just because they can drive from one end of the continent to the other without getting killed, not realizing that there are many hostile place to, er, "adventure" even in our modern world.</p></blockquote><p></p>
[QUOTE="Henry, post: 1592204, member: 158"] The reason, I've always imagined, is due to the existance of magic. In real life, there are no liches making underground condos for themselves; death traps without maintenance just break; and the advent of global satellites and mapping means there's far less places to hide an entire brigade's worth of people. However, there ARE places to adventure in real life! People don't realize it. [list] [*]There are still pirates in central america, hijacking small boaters and hiding in gueriila style camps. [*]Warlords still exist everywhere in the Middle East. [*]Treasures LITTER the ocean floor where even humans with high technology cannot yet reach. [*]Slavery is still practiced in many locales. [*]Soldiers of Fortune are still involved in actions that "don't exist." [/list] Mind you, it's not creeping out of every corner, but these conditions above STILL DO EXIST. And there are still archeological ruins still undiscovered holding treasures we know nothing of; archaeologists still find ruins (small, but still existant) that hold important secrets and occasionally gold and other precious materials. Now, compare the Realms. You have, even moreso than our world, countless old empires that have risen and fallen in the past 5,000 years. Add to those empires magics that replenish and sustain. Add to all of these other sentient beings besides humans, who have the power to repel humanity, AND who are sometimes even stronger than humans. Add to this undead - something we are totally lacking in our real world. Modern Archaeology would look like something out of a d20 Modern/Indiana Jones crossover if ruins explorers had undead beings to contend with. Myth Drannor is a prime example of a dungeon that restocks itself; in the real world, lack of magic means less "restocking," but people get lulled into a false sense of security just because they can drive from one end of the continent to the other without getting killed, not realizing that there are many hostile place to, er, "adventure" even in our modern world. [/QUOTE]
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