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Existance of adventure locales?
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<blockquote data-quote="CalrinAlshaw" data-source="post: 1592594" data-attributes="member: 14282"><p>People seem to think that adventurers abound everywhere. Just because there is a huge community of players in the real world that plays PC's, does not mean that there is in game-worlds.</p><p></p><p>Back in AD&D 2nd ed, my general impression was that adventurers comprised of about less than 1% of the population. Since, for example, there are several million people on the flaness, thats still quite a few. But not nearly as many as you'd think. Also, people assume that in D&D all NPC's with PC classes MUST be SOME sort of adventurer, which just isn't true. PC classes simply represent the more "focused" dedication to a certain set of skills than NPC classes.</p><p></p><p>Anyhow, the reason there is still plenty of places to adventure is because new situations arise. Most people are too scared to do it themselves. Also, like others have said, theres undead, constructs, and powerful magic, mix in some meddling evil villains and you have nearly limitless adventures.</p><p></p><p>Also, I find that after a while some PC party's might have ambitions beyond hack and loot, like making a fortified home of some sort and settling down. These PC's often provide a good way to introduce NEW PC's by the more advanced PC's being too busy to do it themselves.</p><p></p><p>Calrin Alshaw</p><p></p><p>Calrin Alshaw</p></blockquote><p></p>
[QUOTE="CalrinAlshaw, post: 1592594, member: 14282"] People seem to think that adventurers abound everywhere. Just because there is a huge community of players in the real world that plays PC's, does not mean that there is in game-worlds. Back in AD&D 2nd ed, my general impression was that adventurers comprised of about less than 1% of the population. Since, for example, there are several million people on the flaness, thats still quite a few. But not nearly as many as you'd think. Also, people assume that in D&D all NPC's with PC classes MUST be SOME sort of adventurer, which just isn't true. PC classes simply represent the more "focused" dedication to a certain set of skills than NPC classes. Anyhow, the reason there is still plenty of places to adventure is because new situations arise. Most people are too scared to do it themselves. Also, like others have said, theres undead, constructs, and powerful magic, mix in some meddling evil villains and you have nearly limitless adventures. Also, I find that after a while some PC party's might have ambitions beyond hack and loot, like making a fortified home of some sort and settling down. These PC's often provide a good way to introduce NEW PC's by the more advanced PC's being too busy to do it themselves. Calrin Alshaw Calrin Alshaw [/QUOTE]
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