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<blockquote data-quote="Steampunkette" data-source="post: 8312705" data-attributes="member: 6796468"><p>I mean... That's just Media in general unless there's an intent to explicitly end the story.</p><p></p><p>Every Superhero Comic restores the Status Quo 'til their villain breaks out of jail to go on another crime spree. Unless they -kill- their villains like the Punisher. In which case someone new puts on the villain's cape (Or the villain wasn't -really- dead, or just gets brought back to life for REASONS) and gets killed later 'cause that's just how comic books work.</p><p></p><p>Same thing for the Forgotten Realms. No matter how many times you save that world it's -always- on the brink of some new evil world-ending catastrophe. From Tiamat busting through to Toril or Demogorgon parading through the Underdark or an inter-planar Lich sucking everyone's life-force away. And it's -always- been that way. Your big victory over Tiamat means nothing in the long term because less than one year later some new terrible event happens with the next Adventure Path release.</p><p></p><p>How many times did the Winchesters split up at the end of the season, how many times did they die, how many times did they have to have the -exact- same melodramatic conversation about being Honest with each other? It's just a function of open-ended or episodic storytelling, not specific to Swords and Sorcery.</p><p></p><p>And I'm really glad you think so, [USER=6563]@Azzy[/USER]! And I hope you get to explore it in that game!</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8312705, member: 6796468"] I mean... That's just Media in general unless there's an intent to explicitly end the story. Every Superhero Comic restores the Status Quo 'til their villain breaks out of jail to go on another crime spree. Unless they -kill- their villains like the Punisher. In which case someone new puts on the villain's cape (Or the villain wasn't -really- dead, or just gets brought back to life for REASONS) and gets killed later 'cause that's just how comic books work. Same thing for the Forgotten Realms. No matter how many times you save that world it's -always- on the brink of some new evil world-ending catastrophe. From Tiamat busting through to Toril or Demogorgon parading through the Underdark or an inter-planar Lich sucking everyone's life-force away. And it's -always- been that way. Your big victory over Tiamat means nothing in the long term because less than one year later some new terrible event happens with the next Adventure Path release. How many times did the Winchesters split up at the end of the season, how many times did they die, how many times did they have to have the -exact- same melodramatic conversation about being Honest with each other? It's just a function of open-ended or episodic storytelling, not specific to Swords and Sorcery. And I'm really glad you think so, [USER=6563]@Azzy[/USER]! And I hope you get to explore it in that game! [/QUOTE]
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