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<blockquote data-quote="Incendax" data-source="post: 5170131" data-attributes="member: 7849"><p>Thank you for the recommendations so far! To be honest, the antics surrounding opening and closing the door have gotten pretty ludicrous.</p><p></p><p>For example, on more than one occasion the party saw me have monsters ready their actions to come bull rushing through the door the moment the party opened it. They succeeded at an insight check and did not open the door. Instead, they readied their actions to attack the monster the moment it bull rushed them, and the last person readied his action to close the door as soon as the monster finished bull rushing. The result was a successful divide and conquer.</p><p></p><p>Another example involved a group of monsters chasing half the party into the dimensional space and one of the monsters closing the door behind it. The party creatively used forced movement to get the monsters away from the door, open it, and let the remaining party members inside.</p><p></p><p>A third example involved one player going into the room then I had a very large monster sit on the opening so nobody else could enter. The rogue of the group used the opportunity to climb on top of the monster and begin sneak attacking it with the first player flanking from beneath the ground with the door still open.</p><p></p><p>If nothing else, I should be grateful for having such creative and competent players.</p></blockquote><p></p>
[QUOTE="Incendax, post: 5170131, member: 7849"] Thank you for the recommendations so far! To be honest, the antics surrounding opening and closing the door have gotten pretty ludicrous. For example, on more than one occasion the party saw me have monsters ready their actions to come bull rushing through the door the moment the party opened it. They succeeded at an insight check and did not open the door. Instead, they readied their actions to attack the monster the moment it bull rushed them, and the last person readied his action to close the door as soon as the monster finished bull rushing. The result was a successful divide and conquer. Another example involved a group of monsters chasing half the party into the dimensional space and one of the monsters closing the door behind it. The party creatively used forced movement to get the monsters away from the door, open it, and let the remaining party members inside. A third example involved one player going into the room then I had a very large monster sit on the opening so nobody else could enter. The rogue of the group used the opportunity to climb on top of the monster and begin sneak attacking it with the first player flanking from beneath the ground with the door still open. If nothing else, I should be grateful for having such creative and competent players. [/QUOTE]
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