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<blockquote data-quote="Planesdragon" data-source="post: 980028" data-attributes="member: 11133"><p><strong>Some thoughts</strong></p><p></p><p>Odd customs, eh? Decadent empire, eh?</p><p></p><p>Think about what the exotic cultures value, and what their worldview is. Customs can flow almost naturally from that.</p><p></p><p>Fer example:</p><p></p><p>* The Orcs of the Long Plain believe that all the world is a long, eternal hunt. Thus, they value items and characteristics that make for good hunters. Some notable customs of them, beyond their nomadic lifestyle, are the eating of their own dead (never turn down free food), nothing not carried by a person is that person's property (eternal-hunters don't have a home), and weapons are worn at all times (it's an eternal hunt, remember? Plus if you set down your weapon, someone else is going to take it).</p><p></p><p>* The dwarves of the Deep Mine are capitalists, and see all the world as either a market for their goods or resource to be exploited. All social relationships are a contract between their guild/house/family--the basic social structure, called "mughn" (accent the 'gh" like a grunt. Muh-gh-n, spoken as one syllabyle.) Because of this worldview, the dwarves's ceremonial greeting translates as "what is your worth", and is either answered by identification of their mughn, or some other phrase. If a mughn is not named, the dwarf names a price and considers the risk/reward ratio of aquiring the newcommer as a resource. Astute outsiders name their price--high if they want to be treated as approximate equals, and low if they want to get the dwarves to do something. (i.e., "I am worth two meals, but I know of a clan of wandering orcs who are worth three feasts and would take only two days to exploit.")</p><p></p><p>Oopps--got into language for a bit there. *grin*</p></blockquote><p></p>
[QUOTE="Planesdragon, post: 980028, member: 11133"] [b]Some thoughts[/b] Odd customs, eh? Decadent empire, eh? Think about what the exotic cultures value, and what their worldview is. Customs can flow almost naturally from that. Fer example: * The Orcs of the Long Plain believe that all the world is a long, eternal hunt. Thus, they value items and characteristics that make for good hunters. Some notable customs of them, beyond their nomadic lifestyle, are the eating of their own dead (never turn down free food), nothing not carried by a person is that person's property (eternal-hunters don't have a home), and weapons are worn at all times (it's an eternal hunt, remember? Plus if you set down your weapon, someone else is going to take it). * The dwarves of the Deep Mine are capitalists, and see all the world as either a market for their goods or resource to be exploited. All social relationships are a contract between their guild/house/family--the basic social structure, called "mughn" (accent the 'gh" like a grunt. Muh-gh-n, spoken as one syllabyle.) Because of this worldview, the dwarves's ceremonial greeting translates as "what is your worth", and is either answered by identification of their mughn, or some other phrase. If a mughn is not named, the dwarf names a price and considers the risk/reward ratio of aquiring the newcommer as a resource. Astute outsiders name their price--high if they want to be treated as approximate equals, and low if they want to get the dwarves to do something. (i.e., "I am worth two meals, but I know of a clan of wandering orcs who are worth three feasts and would take only two days to exploit.") Oopps--got into language for a bit there. *grin* [/QUOTE]
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