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Exotic Weapon - Greatscythe
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<blockquote data-quote="Nazhkandrias" data-source="post: 3427208" data-attributes="member: 50521"><p>I'll bet that somebody has thought of this before, but I was unable to find it, so I figured that I might as well suggest it. The scythe is well-loved by fans of criticals, tripping, necromancy, and coolness, but it's still a martial weapon with sub-par damage for a two-handed weapon. For somebody willing to toss in a feat for Proficiency, I thought that this might be a cool idea for those who really want to cut a bloody swathe through their foes...</p><p></p><p>Name - Greatscythe</p><p>Weapon Type - 2-Handed Exotic Weapon</p><p>Damage - 1d10</p><p>Critical - 20/x4</p><p>Damage Type - P or S</p><p>Cost - 70 gp</p><p>Weapon Size - Large Object</p><p>Weight - 15 lbs</p><p>Hardness/Hit Points - 5/15</p><p>Special Qualities - Trip, Shared Focus (scythe)</p><p></p><p>Naturally, all values are for a weapon designed for a Medium character. The basic idea of this is a considerably larger scythe head, being a considerably wider and a good bit longer, with a much sturdier and thicker haft for support. The head will be very firmly mounted, and the weapon counts as exotic for two reasons - </p><p></p><p>1. It's just too powerful to be a martial weapon; it would completely overshadow the regular scythe.</p><p>2. The large amount of momentum built up by the scythe's swing can be a little unbalancing. The blade on the end is considerably larger and heavier than that of a normal scythe, so it is easier to lose balance. Hence, a non-proficient user will have a tough time swinging this thing accurately.</p><p></p><p>Naturally, it's two-handed and capable of tripping, just like its younger brother. Also like the smaller scythe, it boasts a x4 critical (it's a freaking scythe, it hurts), choice of piercing or slashing damage, and the hardness of your average hafted weapon. Hit points are increased due to larger size. Damage is boosted by a bit, but not by a full size category. 2d6 and 20/x4 critical is overpowered, even for an exotic weapon. Hence, I went with 1d10. Powerful, but not overwhelmingly so for a two-handed weapon.</p><p></p><p>This is a good way for a Medium creature to get a good critical paired with good damage, albeit at the cost of a shield (or second weapon) and a feat. Medium creatures can't use a scythe for a Large creature anyway, and this weapon allows something similar, yet not overpowering.</p><p></p><p>The questions I have are these - is weight and price appropriate? How does it seem balance-wise? And also, due to the nature of this weapon, should I include a small bonus for users with Cleave or Power Attack? Take this trait from the Longaxe in Complete Adventurer - "A proficient user with Power Attack that shifts at least 3 points to damage can use the Longaxe as Reach 10’ for the whole round." Would something like that be appropriate here, due to the nature of such a weapon? Also, any other suggestions (or links to pages that have already designed a similar weapon) are welcomed.</p></blockquote><p></p>
[QUOTE="Nazhkandrias, post: 3427208, member: 50521"] I'll bet that somebody has thought of this before, but I was unable to find it, so I figured that I might as well suggest it. The scythe is well-loved by fans of criticals, tripping, necromancy, and coolness, but it's still a martial weapon with sub-par damage for a two-handed weapon. For somebody willing to toss in a feat for Proficiency, I thought that this might be a cool idea for those who really want to cut a bloody swathe through their foes... Name - Greatscythe Weapon Type - 2-Handed Exotic Weapon Damage - 1d10 Critical - 20/x4 Damage Type - P or S Cost - 70 gp Weapon Size - Large Object Weight - 15 lbs Hardness/Hit Points - 5/15 Special Qualities - Trip, Shared Focus (scythe) Naturally, all values are for a weapon designed for a Medium character. The basic idea of this is a considerably larger scythe head, being a considerably wider and a good bit longer, with a much sturdier and thicker haft for support. The head will be very firmly mounted, and the weapon counts as exotic for two reasons - 1. It's just too powerful to be a martial weapon; it would completely overshadow the regular scythe. 2. The large amount of momentum built up by the scythe's swing can be a little unbalancing. The blade on the end is considerably larger and heavier than that of a normal scythe, so it is easier to lose balance. Hence, a non-proficient user will have a tough time swinging this thing accurately. Naturally, it's two-handed and capable of tripping, just like its younger brother. Also like the smaller scythe, it boasts a x4 critical (it's a freaking scythe, it hurts), choice of piercing or slashing damage, and the hardness of your average hafted weapon. Hit points are increased due to larger size. Damage is boosted by a bit, but not by a full size category. 2d6 and 20/x4 critical is overpowered, even for an exotic weapon. Hence, I went with 1d10. Powerful, but not overwhelmingly so for a two-handed weapon. This is a good way for a Medium creature to get a good critical paired with good damage, albeit at the cost of a shield (or second weapon) and a feat. Medium creatures can't use a scythe for a Large creature anyway, and this weapon allows something similar, yet not overpowering. The questions I have are these - is weight and price appropriate? How does it seem balance-wise? And also, due to the nature of this weapon, should I include a small bonus for users with Cleave or Power Attack? Take this trait from the Longaxe in Complete Adventurer - "A proficient user with Power Attack that shifts at least 3 points to damage can use the Longaxe as Reach 10’ for the whole round." Would something like that be appropriate here, due to the nature of such a weapon? Also, any other suggestions (or links to pages that have already designed a similar weapon) are welcomed. [/QUOTE]
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Exotic Weapon - Greatscythe
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