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Community
General Tabletop Discussion
*TTRPGs General
Exotic Weapons don't serve much of a purpose
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<blockquote data-quote="Sejs" data-source="post: 3198978" data-attributes="member: 4910"><p>As I see it, flavor reasons aside, the mechanical point of an exotic weapon is to be a Martial Weapon Plus.</p><p></p><p>A bastard sword is a longsword, but it does 1d10 damage instead of 1d8. </p><p></p><p>An orcish double-axe or a two-bladed sword is a quarterstaff Plus Plus. Quarterstaff being 1d6/1d6 20/x2, increase its functionality by one stage by moving it from simple to martial making it 1d8/1d8 20/x2, then once more to Exotic by tweaking the crit profile.</p><p></p><p>An elvish thinblade is a rapier that does one step higher base damage. </p><p></p><p>Kama, nunchaku, etc are simple weapons that monks can flurry with (one Plus), and have one other benefit such as being able to trip or give a disarm bonus (the other Plus).</p><p></p><p>Granted, not all of them fit the profile, either being a bit too good (spiked chain, the flail would like to have a word with you), or a bit too crappy (siangham, shuriken, I'm looking at you), but the idea's there.</p><p></p><p>Once the guts are laid bare, it also opens up a lot of options for a DM if he wants to make his own exotic weapons following the same guidelines. Want some sort of exotic warpick for your derro general? Well, a heavy pick's normally a 1d6 20/x4 one handed martial. A two handed martial pick would be 2d4 20/x4 (ie, a scythe's stats). So an exotic two handed pick might be 2d6 20/x4.</p></blockquote><p></p>
[QUOTE="Sejs, post: 3198978, member: 4910"] As I see it, flavor reasons aside, the mechanical point of an exotic weapon is to be a Martial Weapon Plus. A bastard sword is a longsword, but it does 1d10 damage instead of 1d8. An orcish double-axe or a two-bladed sword is a quarterstaff Plus Plus. Quarterstaff being 1d6/1d6 20/x2, increase its functionality by one stage by moving it from simple to martial making it 1d8/1d8 20/x2, then once more to Exotic by tweaking the crit profile. An elvish thinblade is a rapier that does one step higher base damage. Kama, nunchaku, etc are simple weapons that monks can flurry with (one Plus), and have one other benefit such as being able to trip or give a disarm bonus (the other Plus). Granted, not all of them fit the profile, either being a bit too good (spiked chain, the flail would like to have a word with you), or a bit too crappy (siangham, shuriken, I'm looking at you), but the idea's there. Once the guts are laid bare, it also opens up a lot of options for a DM if he wants to make his own exotic weapons following the same guidelines. Want some sort of exotic warpick for your derro general? Well, a heavy pick's normally a 1d6 20/x4 one handed martial. A two handed martial pick would be 2d4 20/x4 (ie, a scythe's stats). So an exotic two handed pick might be 2d6 20/x4. [/QUOTE]
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Exotic Weapons don't serve much of a purpose
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