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<blockquote data-quote="Ace" data-source="post: 2517591" data-attributes="member: 944"><p>Interesting. In my last game there was a non talking psionic mortician character who was armed with a shovel as his primary weapon. It was treated as a heavy mace IIRC. </p><p></p><p>I have a lot of Exotic weapons IMC. Monk weapons aren't exotic though as Monks in my game can flurry with anything they are proficient in </p><p></p><p>I moved a few weapons about as well </p><p></p><p>Sai becomes Swordbreaker which is a martial weapon </p><p></p><p>Nunchaku is called Chain Sticks. Its a light martial weapon </p><p></p><p>Kama and Sickle are a single weapon Hand Scythe -- its martial </p><p></p><p>Siangham is gone</p><p></p><p>Repeating Crossbow is Martial -- there is no heavy repeater</p><p></p><p>Hand Crossbow does 1d4 and is simple </p><p></p><p>WHEW </p><p></p><p>Ok on topic a bit closer </p><p></p><p>Exotic weapons in my campaign are </p><p></p><p>Bladestaff -- the two bladed sword from the PHB. The only difference is that any staff specific feats work fine with it</p><p></p><p>Moonsword -- think Bat'leth. Uses the double axe stats but is also a trip weapon</p><p></p><p>Starblade -- Shuriken </p><p></p><p>Fighting Chain -- Spiked Chain only blunt. It can also be used as a double weapon </p><p></p><p>Klee -- This is a three bladed throwing iron 16/19-20x3 RI20</p><p></p><p>Greatbow -- as Composite Longbow does 1d10 </p><p></p><p>Warsword (as Bastard Sword) There is also a wood version that does 1d6/x2 -- think Bokken. All feats apply </p><p></p><p>Waraxe (as Dwarven Waraxe) </p><p></p><p>Net</p><p></p><p>Bolas</p><p></p><p>Three Part Staff (as Dire Flail) </p><p></p><p>Hook Hammer (as Gnome Hookhammer) </p><p></p><p>Battle Claw (a Shortsword that can't be disarmed may may power attack) </p><p></p><p>Whip </p><p></p><p>Chainwhip (uses Whip stats and feats does 1d6 lethal. May be bladed) </p><p></p><p>Blowgun </p><p></p><p>Spearthrower (adds 10 to the increment of any Javelin or Dart, increases die by 1 type. Allows missile weapon increments) </p><p></p><p>Mancatcher</p></blockquote><p></p>
[QUOTE="Ace, post: 2517591, member: 944"] Interesting. In my last game there was a non talking psionic mortician character who was armed with a shovel as his primary weapon. It was treated as a heavy mace IIRC. I have a lot of Exotic weapons IMC. Monk weapons aren't exotic though as Monks in my game can flurry with anything they are proficient in I moved a few weapons about as well Sai becomes Swordbreaker which is a martial weapon Nunchaku is called Chain Sticks. Its a light martial weapon Kama and Sickle are a single weapon Hand Scythe -- its martial Siangham is gone Repeating Crossbow is Martial -- there is no heavy repeater Hand Crossbow does 1d4 and is simple WHEW Ok on topic a bit closer Exotic weapons in my campaign are Bladestaff -- the two bladed sword from the PHB. The only difference is that any staff specific feats work fine with it Moonsword -- think Bat'leth. Uses the double axe stats but is also a trip weapon Starblade -- Shuriken Fighting Chain -- Spiked Chain only blunt. It can also be used as a double weapon Klee -- This is a three bladed throwing iron 16/19-20x3 RI20 Greatbow -- as Composite Longbow does 1d10 Warsword (as Bastard Sword) There is also a wood version that does 1d6/x2 -- think Bokken. All feats apply Waraxe (as Dwarven Waraxe) Net Bolas Three Part Staff (as Dire Flail) Hook Hammer (as Gnome Hookhammer) Battle Claw (a Shortsword that can't be disarmed may may power attack) Whip Chainwhip (uses Whip stats and feats does 1d6 lethal. May be bladed) Blowgun Spearthrower (adds 10 to the increment of any Javelin or Dart, increases die by 1 type. Allows missile weapon increments) Mancatcher [/QUOTE]
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