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<blockquote data-quote="GameOgre" data-source="post: 7067670" data-attributes="member: 57914"><p>My players think 5E's exp advancement is way too fast.</p><p></p><p>They don't want to have a stable of characters or create a new character with every adventure path( or even do adventure paths for that matter). They want to play their characters for years and years through many story arcs and adventure lines.</p><p></p><p>I have experimented with exp advancement in our games(mostly be milestones and just having them leveling slower without tracking the exp) but it's hard because they really feel that the exp portion of the game is fun and like the constant accumulation of exp's.</p><p></p><p>So I came up with this idea.</p><p></p><p>Whenever a pc levels his exp total resets to 0. So from 1st to 2nd level is still just 300 exp but to make 3rd level once you make 2nd level you will need to make 900 more exp.</p><p></p><p>Basically this is around 6 X EXP of the book. Now it wouldn be 6 X slower because I would award exp also for story awards and social encounters and exploration as well as for treasure spent or whatever else i wanted to make more of a focus on our games.</p><p></p><p>Killing monsters would account for a much smaller portion of the exp's total than before.</p><p></p><p>So I think the advancement would be in the nature of 3X slower. Letting them have a much longer adventuring life while also giving them more of a portion of the games mechanics they seem to like.</p><p></p><p>To be honest though, I'm unsure of just how this would work out. It's one thing in theory to say"I wish my character would adventure for a lot longer" it's another to play the game and be fine with"I'm leveling so slowly".</p><p></p><p>I think eventually I might try it in some form. I do remember back in AD&D playing one character for years and it was fun, I'm just not sure it was MORE fun than playing in 5E style.</p></blockquote><p></p>
[QUOTE="GameOgre, post: 7067670, member: 57914"] My players think 5E's exp advancement is way too fast. They don't want to have a stable of characters or create a new character with every adventure path( or even do adventure paths for that matter). They want to play their characters for years and years through many story arcs and adventure lines. I have experimented with exp advancement in our games(mostly be milestones and just having them leveling slower without tracking the exp) but it's hard because they really feel that the exp portion of the game is fun and like the constant accumulation of exp's. So I came up with this idea. Whenever a pc levels his exp total resets to 0. So from 1st to 2nd level is still just 300 exp but to make 3rd level once you make 2nd level you will need to make 900 more exp. Basically this is around 6 X EXP of the book. Now it wouldn be 6 X slower because I would award exp also for story awards and social encounters and exploration as well as for treasure spent or whatever else i wanted to make more of a focus on our games. Killing monsters would account for a much smaller portion of the exp's total than before. So I think the advancement would be in the nature of 3X slower. Letting them have a much longer adventuring life while also giving them more of a portion of the games mechanics they seem to like. To be honest though, I'm unsure of just how this would work out. It's one thing in theory to say"I wish my character would adventure for a lot longer" it's another to play the game and be fine with"I'm leveling so slowly". I think eventually I might try it in some form. I do remember back in AD&D playing one character for years and it was fun, I'm just not sure it was MORE fun than playing in 5E style. [/QUOTE]
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