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<blockquote data-quote="Sword of Spirit" data-source="post: 7068917" data-attributes="member: 6677017"><p>I only reward XP for combat and equivalent challenges where they are solved by class-based abilities (other than just skill usage). If you want to get better in your class, you have to use it. Social encounters and general tasks <em>never</em> grant XP by themselves. Modest quest XP is only granted as a way to account for all the little things you did with your class features (spells, exploration events enhanced by rogue expertise or champion athletics, etc) that I'm not bothering to hand out individual XP for.</p><p></p><p>I haven't found my players at all driven towards combat by the fact that that's where almost all of the XP comes from. They go entire sessions with no combat and no XP, just investigating things and talking with people.</p><p></p><p>I understand this might be atypical, and probably won't work with every group. But I explained to my players that I use a "you get what you pay for" approach to character rewards rather than just handing out XP for everything that shouldn't really make you any better at your class abilities.</p><p></p><p></p><p></p><p>In 5e you'd almost certainly want to use Hard rather than Medium encounters for comparison, as they are about equivalent to prior edition mediums (or maybe even weaker).</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7068917, member: 6677017"] I only reward XP for combat and equivalent challenges where they are solved by class-based abilities (other than just skill usage). If you want to get better in your class, you have to use it. Social encounters and general tasks [I]never[/I] grant XP by themselves. Modest quest XP is only granted as a way to account for all the little things you did with your class features (spells, exploration events enhanced by rogue expertise or champion athletics, etc) that I'm not bothering to hand out individual XP for. I haven't found my players at all driven towards combat by the fact that that's where almost all of the XP comes from. They go entire sessions with no combat and no XP, just investigating things and talking with people. I understand this might be atypical, and probably won't work with every group. But I explained to my players that I use a "you get what you pay for" approach to character rewards rather than just handing out XP for everything that shouldn't really make you any better at your class abilities. In 5e you'd almost certainly want to use Hard rather than Medium encounters for comparison, as they are about equivalent to prior edition mediums (or maybe even weaker). [/QUOTE]
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