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Exp exchange for feat
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<blockquote data-quote="Spatzimaus" data-source="post: 1004505" data-attributes="member: 3051"><p>No, no, no, no, no, no, no. No. Not a chance. Ain't no way.</p><p></p><p>Currently in the core rules there are only two ways to trade XP for power (besides leveling up, I mean):</p><p></p><p>1> You can create magic items (if you're a spellcaster). The balance here is, what the DM giveth the DM taketh away. Items are easy to remove from a campaign if they get too powerful.</p><p></p><p>2> You can currently trade XP for Inherent stat bonuses, but there are only 6 of them, they don't stack with themselves, they cost 5000*N XP, where N is the size of the bonus, AND, you have to be a ninth-rank spellcaster (Wish or Miracle).</p><p></p><p>And don't say "but I can buy a +5 Tome of Whatever, because the DMG says so!". First, look at the price tag, and compare to the cost tables for a given town. You just won't find the things in the corner store. But let's say you COULD find a 20th-level Wizard with Wish, 25000 extra XP, and the Wondrous Feat. Why would he want to make you one?</p><p>According to the equipment tables in the DMG, a player earns 180,000 gp going from level 19 to level 20, to a total treasury of 760k. Why would a 20th-level player forgo more than an ENTIRE LEVEL to earn another 137.5k gp?</p><p></p><p>The point is, the few existing ways to trade XP for power are rare, expensive, and controllable by the DM. The splatbooks at a few more ways, but the pattern remains.</p><p></p><p>But let's say you don't have a problem with buying Feats. Those numbers still aren't balanced. With Feats, there's no stacking issue; it's not like the inherent stat bonuses from Wish, where you have to decide between the +1 bonus now, or waiting to get a +3 or higher later.</p><p>That XP cost is just WAY too low. In another thread there was a discussion on whether Wishing for a Feat was okay, and most people seem to feel that THAT was still too good, at 5k XP per.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 1004505, member: 3051"] No, no, no, no, no, no, no. No. Not a chance. Ain't no way. Currently in the core rules there are only two ways to trade XP for power (besides leveling up, I mean): 1> You can create magic items (if you're a spellcaster). The balance here is, what the DM giveth the DM taketh away. Items are easy to remove from a campaign if they get too powerful. 2> You can currently trade XP for Inherent stat bonuses, but there are only 6 of them, they don't stack with themselves, they cost 5000*N XP, where N is the size of the bonus, AND, you have to be a ninth-rank spellcaster (Wish or Miracle). And don't say "but I can buy a +5 Tome of Whatever, because the DMG says so!". First, look at the price tag, and compare to the cost tables for a given town. You just won't find the things in the corner store. But let's say you COULD find a 20th-level Wizard with Wish, 25000 extra XP, and the Wondrous Feat. Why would he want to make you one? According to the equipment tables in the DMG, a player earns 180,000 gp going from level 19 to level 20, to a total treasury of 760k. Why would a 20th-level player forgo more than an ENTIRE LEVEL to earn another 137.5k gp? The point is, the few existing ways to trade XP for power are rare, expensive, and controllable by the DM. The splatbooks at a few more ways, but the pattern remains. But let's say you don't have a problem with buying Feats. Those numbers still aren't balanced. With Feats, there's no stacking issue; it's not like the inherent stat bonuses from Wish, where you have to decide between the +1 bonus now, or waiting to get a +3 or higher later. That XP cost is just WAY too low. In another thread there was a discussion on whether Wishing for a Feat was okay, and most people seem to feel that THAT was still too good, at 5k XP per. [/QUOTE]
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