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<blockquote data-quote="the Jester" data-source="post: 3117348" data-attributes="member: 1210"><p>Short answer: 25 xp x level, but "level" isn't always your level.</p><p></p><p>OK, this is how I give xp.</p><p></p><p>First of all, overcoming challenges generally gets 2/3 of the standard amount. </p><p></p><p>Then, at the end of each session, each player takes a few minutes to tell me how they roleplayed their race, class, alignment, and personal concerns. I am pretty flexible with these, and it is rare that a player will not get all their categories filled. Sometimes- especially in sessions with no combat- you might be able to get double xp for roleplaying in a given area (for instance, double race or double alignment). </p><p></p><p>In addition to the basic four, I give xp for bringing props (such as miniatures, food if your character provides it to the group, etc) and for "lubricating the game", which means helping things run smoothly- most commonly, it's note taking. </p><p></p><p>Finally, at the end of every session we do the vote thing (for MVP and best roleplayer). Each of those earns another "check".</p><p></p><p>So let's say that you're playing a CG human sorcerer, and you get all your rp stuff, plus you have a mini and you get lube xp for taking notes. You also get both best rp and mvp this time around. You therefore have 7 chunks of rp xp coming to you. </p><p></p><p>Each chunk of roleplaying xp is worth 25 xp x the party's level. If your game is like mine, the party is almost never exclusively the same level. In that case, I choose whose level provides the multiplier based on, basically, the advancement rate I want for the party. The entire party uses the same multiplier, btw. </p><p></p><p>So, for example, let's say that the party consists of:</p><p>Two 8th-level pcs</p><p>Four 7th-level pcs</p><p>Two 6th-level pcs</p><p>One 5th-level pc</p><p></p><p>I might set the multiplier at anywhere from 5-8. Now, usually in a case like this I'll usually use a higher multiplier in order to help the lower-level pcs catch up with the rest, but the amount of combat in the session usually factors into it, and if I'm looking to slow advancement, I'll use a lower multiplier. </p><p></p><p>It's all a bit arcane, really, but it's a system that works for me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So, the short answer to your question is, roughly 25 xp/level.</p></blockquote><p></p>
[QUOTE="the Jester, post: 3117348, member: 1210"] Short answer: 25 xp x level, but "level" isn't always your level. OK, this is how I give xp. First of all, overcoming challenges generally gets 2/3 of the standard amount. Then, at the end of each session, each player takes a few minutes to tell me how they roleplayed their race, class, alignment, and personal concerns. I am pretty flexible with these, and it is rare that a player will not get all their categories filled. Sometimes- especially in sessions with no combat- you might be able to get double xp for roleplaying in a given area (for instance, double race or double alignment). In addition to the basic four, I give xp for bringing props (such as miniatures, food if your character provides it to the group, etc) and for "lubricating the game", which means helping things run smoothly- most commonly, it's note taking. Finally, at the end of every session we do the vote thing (for MVP and best roleplayer). Each of those earns another "check". So let's say that you're playing a CG human sorcerer, and you get all your rp stuff, plus you have a mini and you get lube xp for taking notes. You also get both best rp and mvp this time around. You therefore have 7 chunks of rp xp coming to you. Each chunk of roleplaying xp is worth 25 xp x the party's level. If your game is like mine, the party is almost never exclusively the same level. In that case, I choose whose level provides the multiplier based on, basically, the advancement rate I want for the party. The entire party uses the same multiplier, btw. So, for example, let's say that the party consists of: Two 8th-level pcs Four 7th-level pcs Two 6th-level pcs One 5th-level pc I might set the multiplier at anywhere from 5-8. Now, usually in a case like this I'll usually use a higher multiplier in order to help the lower-level pcs catch up with the rest, but the amount of combat in the session usually factors into it, and if I'm looking to slow advancement, I'll use a lower multiplier. It's all a bit arcane, really, but it's a system that works for me. :) So, the short answer to your question is, roughly 25 xp/level. [/QUOTE]
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