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<blockquote data-quote="Blue" data-source="post: 6498299" data-attributes="member: 20564"><p>Great points. I'd be flexible with it so as not to appear to be railroading on only accepting certain solutions. If the party comes up with something like convincing the hobgoblins that the ancestral spear was rightly given to the mayor and they need to stay and defenders of the town for their honor, I'd cheer them and give buckets of XP even if that wasn't a milestone I had expected.</p><p></p><p>It also works well when you have things like several options but a time/resource limit so you can't pursue all of them. "Do we try to go after the caravan that is several days late, or do we stake out the town during the full moon and look for the shapeshifter that has been spotted?"</p><p></p><p>Of course, I'm rather flexible with XP. Last D&D campaign I ran I had players give each other poker chips for great RP moments that translated to bonus XP, and cut encounter XP in half because I gave out a lot of story awards.</p><p></p><p>The flip side is right now I'm running a 13th Age campaign, and the rules for that are: no XP, level when it makes sense, but get an incremental advance (something that your next level would give you) frequently (ever session or two). So there are lots of valid options.</p></blockquote><p></p>
[QUOTE="Blue, post: 6498299, member: 20564"] Great points. I'd be flexible with it so as not to appear to be railroading on only accepting certain solutions. If the party comes up with something like convincing the hobgoblins that the ancestral spear was rightly given to the mayor and they need to stay and defenders of the town for their honor, I'd cheer them and give buckets of XP even if that wasn't a milestone I had expected. It also works well when you have things like several options but a time/resource limit so you can't pursue all of them. "Do we try to go after the caravan that is several days late, or do we stake out the town during the full moon and look for the shapeshifter that has been spotted?" Of course, I'm rather flexible with XP. Last D&D campaign I ran I had players give each other poker chips for great RP moments that translated to bonus XP, and cut encounter XP in half because I gave out a lot of story awards. The flip side is right now I'm running a 13th Age campaign, and the rules for that are: no XP, level when it makes sense, but get an incremental advance (something that your next level would give you) frequently (ever session or two). So there are lots of valid options. [/QUOTE]
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