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<blockquote data-quote="Ratskinner" data-source="post: 6498847" data-attributes="member: 6688937"><p>I like a system called "Sweet 20". I believe its google-able. Also there's nothing to prevent ripping off Dungeon World's XP System, which is similar, but lighter. Also, there's much to be said for Old School Hack's Awesome point system. Although that has a different impact on the game, since you can burn AP for bonuses.</p><p></p><p>In both the Sweet20 and DW systems, you pick certain activities or events. (Matched with motivations or alignments, etc.) You level up with far fewer XP than were used to. This can create a much more characters driven game, and even put some weight behind those social encounters.</p><p></p><p>The Awesome Point system has the players awarding each other points for being awesome. They turn into XP when you <em>spend</em> them. Everybody levels up when you've all spent 12.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6498847, member: 6688937"] I like a system called "Sweet 20". I believe its google-able. Also there's nothing to prevent ripping off Dungeon World's XP System, which is similar, but lighter. Also, there's much to be said for Old School Hack's Awesome point system. Although that has a different impact on the game, since you can burn AP for bonuses. In both the Sweet20 and DW systems, you pick certain activities or events. (Matched with motivations or alignments, etc.) You level up with far fewer XP than were used to. This can create a much more characters driven game, and even put some weight behind those social encounters. The Awesome Point system has the players awarding each other points for being awesome. They turn into XP when you [I]spend[/I] them. Everybody levels up when you've all spent 12. [/QUOTE]
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