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<blockquote data-quote="Warunsun" data-source="post: 6498852" data-attributes="member: 6688054"><p>So far in my new 5E campaign I have given out only XP for monsters beaten. Whether killed or role-played through the encounter I count it the same. I don't necessarily like this method but I wanted to get a feel for the leveling mechanic chosen as the core assumption. I am most curious as to how long it will take to advance. After two sessions they nearly each had enough experience points to advance to level 2 but were a little shy. After the third session they advanced and most have nearly enough experience to attain level 3. I definitely don't recommend giving XP based on coins or treasure in this system. It doesn't work with the magic item prices suggested in the DMG. I am coming from running <em>Castles & Crusades</em> where your characters do get XP for all the gold attained and treasure found like in first edition so I am used to doing that. I was even giving bonus experience for keeping notebooks and good track of your characters in C&C. But C&C like first and second edition used those exponential slow charts. This new 5E chart seems quite bizarre to me. So bizarre I even did some simple spreadsheets based on the award assumptions given in the DM's D&D Basic Rules. Based on what I seen in the numbers it doesn't make much sense from a traditional D&D viewpoint. It is harder to gain levels from the range of Level 4 to Level 10 then it is to gain the levels in the third and fourth tier. I understand that L4 to L10 is considered the sweet spot by many (and I would generally agree) but I think they designed the experience chart and awards very bizarrely.</p></blockquote><p></p>
[QUOTE="Warunsun, post: 6498852, member: 6688054"] So far in my new 5E campaign I have given out only XP for monsters beaten. Whether killed or role-played through the encounter I count it the same. I don't necessarily like this method but I wanted to get a feel for the leveling mechanic chosen as the core assumption. I am most curious as to how long it will take to advance. After two sessions they nearly each had enough experience points to advance to level 2 but were a little shy. After the third session they advanced and most have nearly enough experience to attain level 3. I definitely don't recommend giving XP based on coins or treasure in this system. It doesn't work with the magic item prices suggested in the DMG. I am coming from running [I]Castles & Crusades[/I] where your characters do get XP for all the gold attained and treasure found like in first edition so I am used to doing that. I was even giving bonus experience for keeping notebooks and good track of your characters in C&C. But C&C like first and second edition used those exponential slow charts. This new 5E chart seems quite bizarre to me. So bizarre I even did some simple spreadsheets based on the award assumptions given in the DM's D&D Basic Rules. Based on what I seen in the numbers it doesn't make much sense from a traditional D&D viewpoint. It is harder to gain levels from the range of Level 4 to Level 10 then it is to gain the levels in the third and fourth tier. I understand that L4 to L10 is considered the sweet spot by many (and I would generally agree) but I think they designed the experience chart and awards very bizarrely. [/QUOTE]
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