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EXP - What's Your Method?
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<blockquote data-quote="Talmun" data-source="post: 1486162" data-attributes="member: 17751"><p>While I am apparently in the minority (at least as far as this thread goes) I award XP after each encounter based on the CR table on or about page 37 of the DMG. I also give a story award after the completion of a plot/storyline/quest. Those are usually about 50xp/average party level, and are given out about once every three to five sessions.</p><p></p><p>I also give out pente stones to individual players as 'role-playing' awards (I call them that, but I basically give them out for anything that the player does that makes the game more fun-for everyone). These can be used one of two ways; </p><p>1. Die Bump, one stone = +1 on any die roll (this actually changes the roll of the die, therefore a 1 becomes a 2 and not an auto-miss) </p><p>2. XP Bump, at the end of a session, the stone can be turned in to gain a %10 bonus on the XP earned that session.</p><p></p><p>It's interesting that even though we occasionally have sessions where quite a bit of XP is earned, the stones are almost always held onto and used to bump die rolls. I guess they'd rather hit the monster or make a save than level faster <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Talmun, post: 1486162, member: 17751"] While I am apparently in the minority (at least as far as this thread goes) I award XP after each encounter based on the CR table on or about page 37 of the DMG. I also give a story award after the completion of a plot/storyline/quest. Those are usually about 50xp/average party level, and are given out about once every three to five sessions. I also give out pente stones to individual players as 'role-playing' awards (I call them that, but I basically give them out for anything that the player does that makes the game more fun-for everyone). These can be used one of two ways; 1. Die Bump, one stone = +1 on any die roll (this actually changes the roll of the die, therefore a 1 becomes a 2 and not an auto-miss) 2. XP Bump, at the end of a session, the stone can be turned in to gain a %10 bonus on the XP earned that session. It's interesting that even though we occasionally have sessions where quite a bit of XP is earned, the stones are almost always held onto and used to bump die rolls. I guess they'd rather hit the monster or make a save than level faster :) [/QUOTE]
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