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EXP - What's Your Method?
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<blockquote data-quote="Rhelik" data-source="post: 1486297" data-attributes="member: 6653"><p>I pool all XP into a single pot which is made up of creature XP and a roleplaying which I arbitrary set based on how the session goes. I use the modifiers for XP quite often, ie if the fight went way to easy I modify creature xp by .5 or .75. If it went way hard, the party fought good, used tactics, or something else I might use the 1.25 for a particular creature (that doesn't happen much). </p><p></p><p>Then all this XP is put in a single pool and half of it is divided equally among all players. The other half is split on how I see fit. The best players (roleplaying, knowning rules, keeping the game moving, encouraging others) get more of this chunk then the others (argue alot, don't know the rules, wander from the table, etc). Now it is a bit complex but I keep it all on a spreadsheet and most of it set up into formulas. The nice thing is I maintain the party's xp. I can go back through the whole history of the campaign and see where the XP spiked. I have a great feel of what the party is capable of and how soon they will get more powerful. </p><p></p><p>Last campaign I did not tell them their xp, I just told them when they leveled and such. This time I share with them the total, but still everything is based off my spreadsheet. If they spend xp they let me know and I deduct it. There is never any confusing on if they forgot to add xp or not. It has worked out very well for the group.</p><p></p><p>-Bernie</p></blockquote><p></p>
[QUOTE="Rhelik, post: 1486297, member: 6653"] I pool all XP into a single pot which is made up of creature XP and a roleplaying which I arbitrary set based on how the session goes. I use the modifiers for XP quite often, ie if the fight went way to easy I modify creature xp by .5 or .75. If it went way hard, the party fought good, used tactics, or something else I might use the 1.25 for a particular creature (that doesn't happen much). Then all this XP is put in a single pool and half of it is divided equally among all players. The other half is split on how I see fit. The best players (roleplaying, knowning rules, keeping the game moving, encouraging others) get more of this chunk then the others (argue alot, don't know the rules, wander from the table, etc). Now it is a bit complex but I keep it all on a spreadsheet and most of it set up into formulas. The nice thing is I maintain the party's xp. I can go back through the whole history of the campaign and see where the XP spiked. I have a great feel of what the party is capable of and how soon they will get more powerful. Last campaign I did not tell them their xp, I just told them when they leveled and such. This time I share with them the total, but still everything is based off my spreadsheet. If they spend xp they let me know and I deduct it. There is never any confusing on if they forgot to add xp or not. It has worked out very well for the group. -Bernie [/QUOTE]
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