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<blockquote data-quote="Li Shenron" data-source="post: 1767941" data-attributes="member: 1465"><p>Well, quite a very short term experience as a matter of fact. I was handling the DM's job over to a player and for a single adventure (3 evenings IIRC) we both DMed the game.</p><p></p><p>The player handled story design, run the NPC actions and roleplay, told the story and descriptions to the audience, and basically made all the decisions about the reactions of the rest of the world to the PCs and their actions.</p><p></p><p>I was behind the scenes checking rules, helping run the combat correctly, adjudicating spells, writing up the stats for monsters and NPCs, in other words I was the referee while the other was the director <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>It went quite well, I think the key point was to keep separate responsibilities, otherwise we would have argued all the time.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1767941, member: 1465"] Well, quite a very short term experience as a matter of fact. I was handling the DM's job over to a player and for a single adventure (3 evenings IIRC) we both DMed the game. The player handled story design, run the NPC actions and roleplay, told the story and descriptions to the audience, and basically made all the decisions about the reactions of the rest of the world to the PCs and their actions. I was behind the scenes checking rules, helping run the combat correctly, adjudicating spells, writing up the stats for monsters and NPCs, in other words I was the referee while the other was the director :) It went quite well, I think the key point was to keep separate responsibilities, otherwise we would have argued all the time. [/QUOTE]
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