Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Expand on my plot hooks...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Denalz" data-source="post: 7198505" data-attributes="member: 6878412"><p>So I'm trying to plan the next adventure for my group. I gave them a list of ten possible plot hooks to choose from. Below are the ones they picked out as their favorites. I need help fleshing out some of the ideas. Anyone care to throw in their two cents on any of the entries? P.S. Some of these ideas are borrowed, no need to call me on it. </p><p></p><p>1. You have been commissioned by the king to investigate the alleged source of a undead plague which has been spreading at frightening speed from the Wild North. If the rumors are true that this disease is arcane in origin, you must find a way to stop it.</p><p></p><p>2. At first few noticed or cared when orphans and street urchins began turning up missing. Over the past year however, disappearing children from loving and even a few affluent families has sent the town into a panic. Though not a crisis of enough magnitude to draw the King's attention, the resident noble is offering a handsome reward to anyone able to solve this dark mystery.[HI] (My players really like this one but I'll admit I have no idea where to go with it.)</p><p>[/HI]</p><p>3. There is only one safe route through the labyrinth like forest known as The Twist. The outside world has recently lost contact with the village who harvests an essential medicinal mushroom that grows only within the caves which lie deep within The Twist. Attempts at investigating the cessation of shipments have resulted in messengers who either return madmen or are never seen again.</p><p></p><p>4. Stopping in a small lake town on your way, you enter a local tavern where you find a group of townspeople discussing the recent spike in illness, the recent poisoning of a well, along with strange lights on the lake, and other occurrences that make them think there's a witch in the town. The general topic of conversation is whether or not to try the reclusive herbalist who lives on the other side of the lake as a witch because of it.</p><p></p><p>5. Your party was advised against traveling this way. After all, what could be more dangerous than wyvern mounted raiders? The fierce mountain dwellers have grown bolder in their attacks and soon the villages won't have enough resources to survive the coming winter. [HI](I'm thinking I will throw in that the raiders have been stealing young women as well. When the PC's eventually find the women, they will be surprised to find that the young ladies have fallen in love with their captors, now husbands, and have no wish to return home. Maybe there is an insidious reason the raiders need to steal wives? What's been happening to the women in their own tribe?).[/HI]</p><p></p><p>6. For the orcs, it is the time of the Vadok Vosu, the Death Lust. The young orcish warriors are pouring into the country side, murdering and pillaging as they go. They seek to prove themselves worthy of the Ushtarak (Orc Horde) and rumor has it that this rite of passage will have even greater implications. The King has chosen to rely upon mercenaries to quell this threat, not yet wishing to dignify the orcs with an official military response. [HI](I believe I will make the King in this adventure guilty of colluding with the orcish rulers in order to give them passage into his rival's lands without implicating him as the instigator of a great war).[/HI]</p><p></p><p>7. Mornach is the only outpost at the edge of the mysterious island continent of Degag Higmot (Sequestered Earth). The original source of ghost-stories, old as the mountains, Degag Higmot is said to be a wild and perilous place filled with monsters and worse. Only the craziest and most desperate of men exile themselves to Mornach. However, as some of its residents has been returning to the mainland with riches beyond imagination, more than one ruler has been motivated to send explorers north to determine if the benefits outweigh the risks of settling this forsaken land.</p></blockquote><p></p>
[QUOTE="Denalz, post: 7198505, member: 6878412"] So I'm trying to plan the next adventure for my group. I gave them a list of ten possible plot hooks to choose from. Below are the ones they picked out as their favorites. I need help fleshing out some of the ideas. Anyone care to throw in their two cents on any of the entries? P.S. Some of these ideas are borrowed, no need to call me on it. 1. You have been commissioned by the king to investigate the alleged source of a undead plague which has been spreading at frightening speed from the Wild North. If the rumors are true that this disease is arcane in origin, you must find a way to stop it. 2. At first few noticed or cared when orphans and street urchins began turning up missing. Over the past year however, disappearing children from loving and even a few affluent families has sent the town into a panic. Though not a crisis of enough magnitude to draw the King's attention, the resident noble is offering a handsome reward to anyone able to solve this dark mystery.[HI] (My players really like this one but I'll admit I have no idea where to go with it.) [/HI] 3. There is only one safe route through the labyrinth like forest known as The Twist. The outside world has recently lost contact with the village who harvests an essential medicinal mushroom that grows only within the caves which lie deep within The Twist. Attempts at investigating the cessation of shipments have resulted in messengers who either return madmen or are never seen again. 4. Stopping in a small lake town on your way, you enter a local tavern where you find a group of townspeople discussing the recent spike in illness, the recent poisoning of a well, along with strange lights on the lake, and other occurrences that make them think there's a witch in the town. The general topic of conversation is whether or not to try the reclusive herbalist who lives on the other side of the lake as a witch because of it. 5. Your party was advised against traveling this way. After all, what could be more dangerous than wyvern mounted raiders? The fierce mountain dwellers have grown bolder in their attacks and soon the villages won't have enough resources to survive the coming winter. [HI](I'm thinking I will throw in that the raiders have been stealing young women as well. When the PC's eventually find the women, they will be surprised to find that the young ladies have fallen in love with their captors, now husbands, and have no wish to return home. Maybe there is an insidious reason the raiders need to steal wives? What's been happening to the women in their own tribe?).[/HI] 6. For the orcs, it is the time of the Vadok Vosu, the Death Lust. The young orcish warriors are pouring into the country side, murdering and pillaging as they go. They seek to prove themselves worthy of the Ushtarak (Orc Horde) and rumor has it that this rite of passage will have even greater implications. The King has chosen to rely upon mercenaries to quell this threat, not yet wishing to dignify the orcs with an official military response. [HI](I believe I will make the King in this adventure guilty of colluding with the orcish rulers in order to give them passage into his rival's lands without implicating him as the instigator of a great war).[/HI] 7. Mornach is the only outpost at the edge of the mysterious island continent of Degag Higmot (Sequestered Earth). The original source of ghost-stories, old as the mountains, Degag Higmot is said to be a wild and perilous place filled with monsters and worse. Only the craziest and most desperate of men exile themselves to Mornach. However, as some of its residents has been returning to the mainland with riches beyond imagination, more than one ruler has been motivated to send explorers north to determine if the benefits outweigh the risks of settling this forsaken land. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Expand on my plot hooks...
Top