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<blockquote data-quote="TwinBahamut" data-source="post: 5827156" data-attributes="member: 32536"><p>You know, it has always bugged me that the powerful weapons and items of D&D are created by wizards rather than craftsmen. If you want to make a ridiculously powerful magic weapon, you take a relatively ordinary steel sword and have a wizard who has never even touched a forge cast spells over it. I'd much rather see such things be created by master dwarven smiths who spend a hundred years refining their art to the point where they can carve weapons of impeccable quality from the horns of ancient dragons.</p><p></p><p>It would also be nice to see a non-magical alchemist, apothecary, or doctor who was as skilled at treating injuries, poisons, and diseases as any Cleric. On the flipside, such a character would be skilled at using poisons that could be as deadly as a powerful magic attack...</p><p></p><p>I suppose the problem facing these kinds of things is that many previous editions of D&D have been rather bad at providing powerful non-magical options to characters. In 3E, for example, such things were relegated to the realm of Skills, but skills came too cheaply and were generally too weak to ever directly compare to the central class features of a class like a Wizard or Cleric. D&D really needs either classes dedicated to non-weapon mundane skills (the Rogue is a good choice), or a more significant sub-system to support them (improve the potency of Feat chains?).</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5827156, member: 32536"] You know, it has always bugged me that the powerful weapons and items of D&D are created by wizards rather than craftsmen. If you want to make a ridiculously powerful magic weapon, you take a relatively ordinary steel sword and have a wizard who has never even touched a forge cast spells over it. I'd much rather see such things be created by master dwarven smiths who spend a hundred years refining their art to the point where they can carve weapons of impeccable quality from the horns of ancient dragons. It would also be nice to see a non-magical alchemist, apothecary, or doctor who was as skilled at treating injuries, poisons, and diseases as any Cleric. On the flipside, such a character would be skilled at using poisons that could be as deadly as a powerful magic attack... I suppose the problem facing these kinds of things is that many previous editions of D&D have been rather bad at providing powerful non-magical options to characters. In 3E, for example, such things were relegated to the realm of Skills, but skills came too cheaply and were generally too weak to ever directly compare to the central class features of a class like a Wizard or Cleric. D&D really needs either classes dedicated to non-weapon mundane skills (the Rogue is a good choice), or a more significant sub-system to support them (improve the potency of Feat chains?). [/QUOTE]
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