Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Expand the scope of mundane lore
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5827844" data-attributes="member: 54877"><p>I'm very much in favor of all low-powered magic enhancing existing abilities instead of serving as replacements. <em>Knock</em> gives a hefty bonus to open that lock (perhaps for several tries) instead of opening it direct. <em>Charm Person</em> gives a +10 to appropriate social checks for the duration. And so forth. Arcana Unearthed/Evolved use this technique to great effect.</p><p> </p><p></p><p>But you are right that this is a great place to use alternate dice instead of a straight plus. A decent sneaker in an elven cloak with 2d10 has a nice boost, while an already excellent sneaker in such a cloak is really hard to detect. You get the effect you want (skill still matters), with some definite boosts. Perhaps in the mundane to magical distinctions, it could be roughed out like this:</p><ul> <li data-xf-list-type="ul">Fantastical but Mundane: Elven cloak gives you 2d10 with sneak, doesn't help clumsy, untrained guy in plate all that much.</li> <li data-xf-list-type="ul">Magical Aid to Mundane: Cloaking spell gives you +10 to sneak, helps everyone in obviously magical way, as now that plate guy sneaks like a trained, low-level rogue in leather, and the rogue can do things that simply aren't normally possible.</li> <li data-xf-list-type="ul">Straight Magical: Invisibility - you are or you aren't. Skill still matters for sound here, but you are undetectable to sight.</li> </ul><p>I'd like for most of the low-level magic to be of the first two kinds. As you move to more magical at a given level, the costs go up. (Obvious cost in a Vancian system--the straight magical is limited to the 1/day or slots or whatever. You'd have different costs with other systems.) As the caster gains in power, they start doing some of the first two more or less whenever they feel like it, either because it is now "at will" or similarly frequent, a ritual that costs little at this stage of the game, or other such reasons. The straight magical gets more frequent, but definitely retains limits.</p><p> </p><p>That leaves room for mundane equipment to operate, still growing <strong>gradually</strong> less important by character level, but parts of it remaining good backup options well into the higher levels.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5827844, member: 54877"] I'm very much in favor of all low-powered magic enhancing existing abilities instead of serving as replacements. [I]Knock[/I] gives a hefty bonus to open that lock (perhaps for several tries) instead of opening it direct. [I]Charm Person[/I] gives a +10 to appropriate social checks for the duration. And so forth. Arcana Unearthed/Evolved use this technique to great effect. But you are right that this is a great place to use alternate dice instead of a straight plus. A decent sneaker in an elven cloak with 2d10 has a nice boost, while an already excellent sneaker in such a cloak is really hard to detect. You get the effect you want (skill still matters), with some definite boosts. Perhaps in the mundane to magical distinctions, it could be roughed out like this: [LIST] [*]Fantastical but Mundane: Elven cloak gives you 2d10 with sneak, doesn't help clumsy, untrained guy in plate all that much. [*]Magical Aid to Mundane: Cloaking spell gives you +10 to sneak, helps everyone in obviously magical way, as now that plate guy sneaks like a trained, low-level rogue in leather, and the rogue can do things that simply aren't normally possible. [*]Straight Magical: Invisibility - you are or you aren't. Skill still matters for sound here, but you are undetectable to sight. [/LIST]I'd like for most of the low-level magic to be of the first two kinds. As you move to more magical at a given level, the costs go up. (Obvious cost in a Vancian system--the straight magical is limited to the 1/day or slots or whatever. You'd have different costs with other systems.) As the caster gains in power, they start doing some of the first two more or less whenever they feel like it, either because it is now "at will" or similarly frequent, a ritual that costs little at this stage of the game, or other such reasons. The straight magical gets more frequent, but definitely retains limits. That leaves room for mundane equipment to operate, still growing [B]gradually[/B] less important by character level, but parts of it remaining good backup options well into the higher levels. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Expand the scope of mundane lore
Top