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Expanded ECL rules!
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<blockquote data-quote="Anubis" data-source="post: 353847" data-attributes="member: 2358"><p>Where can I find this? I took everything from Asgard 6.</p><p></p><p></p><p></p><p>Trading balance for simplicity is, I believe, a bad thing. Really powerful abilities like damage reduction 100/+10 should be more powerful than far weaker things like darkvision and SR 15.</p><p></p><p></p><p></p><p>I did that, using the Hecatoncheires as the basis for my changes. I tried to work it out to be the same CR by this system. After these changes, it comes up as CR 56. Using your system alone, the Hecatoncheires works out to be about CR 25, which is insand, there is no way characters below Level 100 could take one of them things.</p><p></p><p></p><p></p><p>We'll see. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p></p><p>Ya' think? I think they have MORE powers than PCs of a similar level. Between breath weapons, damage reduction, SR, summoning, and wicked spell-like abilities . . .</p><p></p><p></p><p></p><p>An ogre works out to be ECL 3 under this system. A hell hound is ECL 6.</p><p></p><p></p><p></p><p>For some SAs and SQs, you're right, and I intend to make the change. For ability scores, however, I simply extrapolated things as they seem to be in the MM.</p><p></p><p></p><p></p><p>Hecatoncheires. Need I say more? Check out what that thing can do. It's THE most powerful thing in the ELH by far.</p><p></p><p></p><p></p><p>Why not? Some powers are more useful than others as innate abilities! I don't rate casting Light at will the same as casting Meteor Swarm at will .</p><p></p><p></p><p></p><p>It should! As I said, that's taken directly from your article. I didn't change anything there. Not yet at least.</p><p></p><p></p><p></p><p>Apply it to the ELH, and you'll quickly see the point behind these changes. Iwent from a system that gets broken at high levels to one that actually works only at high levels at its base, I think.</p><p></p><p>Show us your expanded system, and we can test that hypothesis. I'm in the middle of trying to make characters for my campaign, and it's very important to figure this out quickly. There must be a system that works at all levels. Using your system as-is, though, makes the ELH monsters far too powerful.</p></blockquote><p></p>
[QUOTE="Anubis, post: 353847, member: 2358"] Where can I find this? I took everything from Asgard 6. Trading balance for simplicity is, I believe, a bad thing. Really powerful abilities like damage reduction 100/+10 should be more powerful than far weaker things like darkvision and SR 15. I did that, using the Hecatoncheires as the basis for my changes. I tried to work it out to be the same CR by this system. After these changes, it comes up as CR 56. Using your system alone, the Hecatoncheires works out to be about CR 25, which is insand, there is no way characters below Level 100 could take one of them things. We'll see. ;) Ya' think? I think they have MORE powers than PCs of a similar level. Between breath weapons, damage reduction, SR, summoning, and wicked spell-like abilities . . . An ogre works out to be ECL 3 under this system. A hell hound is ECL 6. For some SAs and SQs, you're right, and I intend to make the change. For ability scores, however, I simply extrapolated things as they seem to be in the MM. Hecatoncheires. Need I say more? Check out what that thing can do. It's THE most powerful thing in the ELH by far. Why not? Some powers are more useful than others as innate abilities! I don't rate casting Light at will the same as casting Meteor Swarm at will . It should! As I said, that's taken directly from your article. I didn't change anything there. Not yet at least. Apply it to the ELH, and you'll quickly see the point behind these changes. Iwent from a system that gets broken at high levels to one that actually works only at high levels at its base, I think. Show us your expanded system, and we can test that hypothesis. I'm in the middle of trying to make characters for my campaign, and it's very important to figure this out quickly. There must be a system that works at all levels. Using your system as-is, though, makes the ELH monsters far too powerful. [/QUOTE]
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