Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Expanded ECL rules!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Anubis" data-source="post: 354083" data-attributes="member: 2358"><p><strong>Expanded ECL rules! (Revised)</strong></p><p></p><p>Okay, here are my revised rules. I didn't follow all of your suggestions, UK, but I think whereas I put the ECL too high, you put the ECL too low. I'll take your word on some things, UK, but I think more testing is needed.</p><p></p><p>Determining ECL:</p><p></p><p>+1 ECL per Class Level</p><p>+1 ECL per +1 CR increase of a Template</p><p></p><p>+10 ECL for Divine Rank 0</p><p>+20 ECL for Divine Rank 1</p><p>+4 ECL per Divine Rank over Divine Rank 1</p><p></p><p>+4 ECL/5 Hit Dice (80%) for Dragons and Outsiders</p><p>+3 ECL/5 Hit Dice (60%) for Magical Beasts, Monstrous Humanoids, Shapechangers</p><p>+1 ECL/2 (50%) Hit Dice for Aberrations, Elementals, Fey, Giant, Humanoids, Undead (except for Skeletons and Zombies)</p><p>+2 ECL/5 (40%) Hit Dice for Beasts</p><p>+1 ECL/5 (20%) Hit Dice for Animals, Constructs, Oozes, Plants, Undead (Skeletons and Zombies), Vermin</p><p></p><p>+1/-1 ECL per +4/-4 total bonus to Strength, +8/-8 total bonus to Dexterity or Constitution, and +16/-16 total bonus to Intelligence, Wisdom, and Charisma, minimum +1/-1 per grouping (i.e. an athach has Str 27, Dex 12, Con 21, Int 7, Wis 12, Cha 6, which constitutes Str +16 for +4 ECL, Dex +2 and Con +10 for a +12 total for +1 ECL, Int -4, Wis +2, and Cha -4 for a -6 total for -1 ECL, giving the Athach ECL +4 total)</p><p></p><p>+3 ECL for Blindsight</p><p>+1/2 ECL per 10/+1 Damage Reduction (minimum +1)</p><p>+1/2 ECL per 10 Fast Healing or Regeneration (minimum +1)</p><p>+1/2 ECL per 10 Resistance to Energy, per instance, total minimum +1 ECL (i.e. Fire Resistance 20 would be ECL +1, Fire Resistance 40 would be ECL +1, Fire and Cold Resistance 10 would be +1, Fire and Cold Resistance 20 would be +2, etc.)</p><p>+1 ECL for Spell Resistance, +1 ECL per 10 Spell Resistance over 20</p><p>+1 ECL per +4 Turn Resistance</p><p>+1 ECL per Energy Immunity</p><p>+1 ECL per appendage over two</p><p>+1/2 ECL per 10 natural armor</p><p>+1/2 ECL per 50% increase in movement over standard movement based on size</p><p>+(Creature's Hit Dice ECL Modifier) if the creature can summon more of its own kind, multipled by the number of times per day it may summon (i.e. a Hecatoncheires can summon another of its kind, so it receives +52 ECL because it is intially ECL +52 for being an Outsider)</p><p></p><p>SAs and SQs not covered should be rated based on power, from +1 ECL per 2 SAs or SQs to +2 ECL per SQ or SQ, depending on the power of the SA or SQ. Strengths and weaknesses balance and cancel each other out.</p><p></p><p>For the purposes of this system, ECL equals CR in all cases. For CRs over 20, use the following table, borrowed from UK's article in Asgard 6:</p><p></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'"> ECL --- CR </span></p><p><span style="font-family: 'courier new'"> 1-20 --- +1/Level</span></p><p><span style="font-family: 'courier new'"> 21-40 --- +1/2 Levels</span></p><p><span style="font-family: 'courier new'"> 41-80 --- +1/4 Levels</span></p><p> <span style="font-family: 'courier new'">81-160 --- +1/8 Levels</span></p><p><span style="font-family: 'courier new'">161-320 --- +1/16 Levels</span></p><p><span style="font-family: 'courier new'"></span> </p><p></p><p>This format can be continued indefinitely as ECL and CR increases.</p><p></p><p>Anyway, these are my revised expanded ECL/CR rules. What do you all think? What are your thoughts on this, UK?</p></blockquote><p></p>
[QUOTE="Anubis, post: 354083, member: 2358"] [b]Expanded ECL rules! (Revised)[/b] Okay, here are my revised rules. I didn't follow all of your suggestions, UK, but I think whereas I put the ECL too high, you put the ECL too low. I'll take your word on some things, UK, but I think more testing is needed. Determining ECL: +1 ECL per Class Level +1 ECL per +1 CR increase of a Template +10 ECL for Divine Rank 0 +20 ECL for Divine Rank 1 +4 ECL per Divine Rank over Divine Rank 1 +4 ECL/5 Hit Dice (80%) for Dragons and Outsiders +3 ECL/5 Hit Dice (60%) for Magical Beasts, Monstrous Humanoids, Shapechangers +1 ECL/2 (50%) Hit Dice for Aberrations, Elementals, Fey, Giant, Humanoids, Undead (except for Skeletons and Zombies) +2 ECL/5 (40%) Hit Dice for Beasts +1 ECL/5 (20%) Hit Dice for Animals, Constructs, Oozes, Plants, Undead (Skeletons and Zombies), Vermin +1/-1 ECL per +4/-4 total bonus to Strength, +8/-8 total bonus to Dexterity or Constitution, and +16/-16 total bonus to Intelligence, Wisdom, and Charisma, minimum +1/-1 per grouping (i.e. an athach has Str 27, Dex 12, Con 21, Int 7, Wis 12, Cha 6, which constitutes Str +16 for +4 ECL, Dex +2 and Con +10 for a +12 total for +1 ECL, Int -4, Wis +2, and Cha -4 for a -6 total for -1 ECL, giving the Athach ECL +4 total) +3 ECL for Blindsight +1/2 ECL per 10/+1 Damage Reduction (minimum +1) +1/2 ECL per 10 Fast Healing or Regeneration (minimum +1) +1/2 ECL per 10 Resistance to Energy, per instance, total minimum +1 ECL (i.e. Fire Resistance 20 would be ECL +1, Fire Resistance 40 would be ECL +1, Fire and Cold Resistance 10 would be +1, Fire and Cold Resistance 20 would be +2, etc.) +1 ECL for Spell Resistance, +1 ECL per 10 Spell Resistance over 20 +1 ECL per +4 Turn Resistance +1 ECL per Energy Immunity +1 ECL per appendage over two +1/2 ECL per 10 natural armor +1/2 ECL per 50% increase in movement over standard movement based on size +(Creature's Hit Dice ECL Modifier) if the creature can summon more of its own kind, multipled by the number of times per day it may summon (i.e. a Hecatoncheires can summon another of its kind, so it receives +52 ECL because it is intially ECL +52 for being an Outsider) SAs and SQs not covered should be rated based on power, from +1 ECL per 2 SAs or SQs to +2 ECL per SQ or SQ, depending on the power of the SA or SQ. Strengths and weaknesses balance and cancel each other out. For the purposes of this system, ECL equals CR in all cases. For CRs over 20, use the following table, borrowed from UK's article in Asgard 6: [FONT=courier new] ECL --- CR 1-20 --- +1/Level 21-40 --- +1/2 Levels 41-80 --- +1/4 Levels 81-160 --- +1/8 Levels 161-320 --- +1/16 Levels [/FONT] This format can be continued indefinitely as ECL and CR increases. Anyway, these are my revised expanded ECL/CR rules. What do you all think? What are your thoughts on this, UK? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Expanded ECL rules!
Top