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Expanded ECL rules!
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<blockquote data-quote="Upper_Krust" data-source="post: 354201" data-attributes="member: 326"><p>Hello mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=23438" target="_blank">http://enworld.cyberstreet.com/showthread.php?s=&threadid=23438</a></p><p></p><p> </p><p></p><p>True...except that I haven't traded balance.</p><p></p><p></p><p></p><p>Not necessarily. </p><p></p><p>If you look at most monsters variable special abilities (Spell Resistance, Damage Reduction) are generally commensurate with challenge rating.</p><p></p><p>The only problem is assigning abilities outside the power bracket.</p><p></p><p>ie. Give an Ogre DR100/+10 makes it incredibly tough. But is it any less suceptible to a 1st-level Sleep spell...no.</p><p></p><p> </p><p></p><p>Which is totally wrong (at least if you're using my system where CR56 is encroaching upon Overgod power).</p><p></p><p></p><p></p><p>Your not using my system correctly.</p><p></p><p>Hecatonchiere:</p><p>52 Outsider Hit Dice = ECL +39</p><p>Abomination traits (Quasi-deity power) = ECL +14</p><p>8 Special Abilities = ECL +4</p><p>98 additional arms (additional heads have no bearing to its abilities) = ECL +49</p><p></p><p>Total ECL +106 = CR 43</p><p></p><p></p><p></p><p>Thats the spirit! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Thats why you add ECL for special abilities.</p><p></p><p></p><p></p><p>Well the Ogre looks right but the Hell Hound is too powerful. Try CR4.</p><p></p><p>Work me out the Pit Fiend; Tarrasque; Great Wyrm Red Dragon and Solar using your revised system and I think you will see its obvious failings.</p><p></p><p></p><p></p><p>Test things before finalising your decisions.</p><p></p><p></p><p></p><p>Not quite, its second best.</p><p></p><p></p><p></p><p>Given certain circumstances though one would be more useful than the other.</p><p></p><p></p><p></p><p>I was only messin' about this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Tread carefully mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> </p><p></p><p>The NPC classes are explained in the other thread.</p><p>Ability Scores +1/2 per 5 ability scores.</p><p>Size increase +1 1/2 per size increase.</p><p></p><p> </p><p></p><p>There is - I created it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Not if you use it properly.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 354201, member: 326"] Hello mate! :) [url]http://enworld.cyberstreet.com/showthread.php?s=&threadid=23438[/url] True...except that I haven't traded balance. Not necessarily. If you look at most monsters variable special abilities (Spell Resistance, Damage Reduction) are generally commensurate with challenge rating. The only problem is assigning abilities outside the power bracket. ie. Give an Ogre DR100/+10 makes it incredibly tough. But is it any less suceptible to a 1st-level Sleep spell...no. Which is totally wrong (at least if you're using my system where CR56 is encroaching upon Overgod power). Your not using my system correctly. Hecatonchiere: 52 Outsider Hit Dice = ECL +39 Abomination traits (Quasi-deity power) = ECL +14 8 Special Abilities = ECL +4 98 additional arms (additional heads have no bearing to its abilities) = ECL +49 Total ECL +106 = CR 43 Thats the spirit! :D Thats why you add ECL for special abilities. Well the Ogre looks right but the Hell Hound is too powerful. Try CR4. Work me out the Pit Fiend; Tarrasque; Great Wyrm Red Dragon and Solar using your revised system and I think you will see its obvious failings. Test things before finalising your decisions. Not quite, its second best. Given certain circumstances though one would be more useful than the other. I was only messin' about this. :D Tread carefully mate! ;) The NPC classes are explained in the other thread. Ability Scores +1/2 per 5 ability scores. Size increase +1 1/2 per size increase. There is - I created it! ;) Not if you use it properly. [/QUOTE]
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