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<blockquote data-quote="Soldarin" data-source="post: 358504" data-attributes="member: 513"><p>A comparison of HD costs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Soldarin:</p><p>+0.8 /HD for Dragons and Outsiders. </p><p>+0.6 /HD for Magical Beasts, Monstrous Humanoids and Shapechangers </p><p>+0.5 /HD for Abberations, Animals, Beasts, Elementals, Fey, Giants, Humanoids and Undead </p><p>+0.4 /HD for Constructs, Oozes, Plants and Vermin </p><p></p><p>Annubis:</p><p>+4 ECL/5 Hit Dice (80%) for Dragons and Outsiders</p><p>+3 ECL/5 Hit Dice (60%) for Magical Beasts, Monstrous Humanoids, Shapechangers</p><p>+1 ECL/2 Hit Dice (50%) for Aberrations, Elementals, Fey, Giant, Humanoids, Undead (except for Skeletons and Zombies)</p><p>+2 ECL/5 Hit Dice (40%) for Beasts</p><p>+1 ECL/5 Hit Dice (20%) for Animals, Constructs, Oozes, Plants, Undead (Skeletons and Zombies), Vermin</p><p></p><p>Upper_Krust:</p><p>Dragons/Outsiders = 3/4</p><p>Aberrations/Beast/Elemental/Fey/Giant/Humanoid/Magical Beast*/Monstrous Humanoid*/Shapechangers/Undead = 1/2</p><p>Animal/Construct/Plant/Ooze/Vermin = 1/3</p><p>Skeletons/Zombies = 1/4</p><p></p><p>*Though they lie somewhere in between technically they are closer to 1/2 than 3/4 - hence that reasoning.</p><p>-----------------</p><p>Mostly our groupings are the same (not surprising, given that they are probably all derived from MM page 13), as are the values assigned to them. Greatest difference I see is that Annubis put the weak HD group at 1/5, where UK uses 1/3 and I use 2/5.</p><p></p><p>My reasoning for using 0.4 was that despite these HD being the worst in the book, at lower levels they still boost a PCs power significantly. Using 1/3 would not pose much of a problem in this regard, seeing as the high cost for weak powers in UK's system (all are 1/2, even fire resistance 5) would balance things out at the lower levels, and HD mean less at the higher levels. Going down to 1/5 seems too low IMHO, unless you use the minimum ECL equals HD rule at lower levels (a 10 HD intelligent vermin is not ECL +2).</p><p></p><p>But why this separation for the Zombies and Skeletons??</p><p></p><p>----------------</p><p>Some questions about the systems proposed:</p><p> what constitutes a single power?</p><p> are racial skill bonuses considered in the system?</p><p></p><p>---------</p><p>Final note, my current impression is that my system more accurately reflects the old DMG values and should be used at ECLs below +10, whereas these two systems work better for the higher levels (making all powers the same value seems to compare a monster better to an equal level wizard or cleric than my static system does). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Soldarin, post: 358504, member: 513"] A comparison of HD costs. ;) Soldarin: +0.8 /HD for Dragons and Outsiders. +0.6 /HD for Magical Beasts, Monstrous Humanoids and Shapechangers +0.5 /HD for Abberations, Animals, Beasts, Elementals, Fey, Giants, Humanoids and Undead +0.4 /HD for Constructs, Oozes, Plants and Vermin Annubis: +4 ECL/5 Hit Dice (80%) for Dragons and Outsiders +3 ECL/5 Hit Dice (60%) for Magical Beasts, Monstrous Humanoids, Shapechangers +1 ECL/2 Hit Dice (50%) for Aberrations, Elementals, Fey, Giant, Humanoids, Undead (except for Skeletons and Zombies) +2 ECL/5 Hit Dice (40%) for Beasts +1 ECL/5 Hit Dice (20%) for Animals, Constructs, Oozes, Plants, Undead (Skeletons and Zombies), Vermin Upper_Krust: Dragons/Outsiders = 3/4 Aberrations/Beast/Elemental/Fey/Giant/Humanoid/Magical Beast*/Monstrous Humanoid*/Shapechangers/Undead = 1/2 Animal/Construct/Plant/Ooze/Vermin = 1/3 Skeletons/Zombies = 1/4 *Though they lie somewhere in between technically they are closer to 1/2 than 3/4 - hence that reasoning. ----------------- Mostly our groupings are the same (not surprising, given that they are probably all derived from MM page 13), as are the values assigned to them. Greatest difference I see is that Annubis put the weak HD group at 1/5, where UK uses 1/3 and I use 2/5. My reasoning for using 0.4 was that despite these HD being the worst in the book, at lower levels they still boost a PCs power significantly. Using 1/3 would not pose much of a problem in this regard, seeing as the high cost for weak powers in UK's system (all are 1/2, even fire resistance 5) would balance things out at the lower levels, and HD mean less at the higher levels. Going down to 1/5 seems too low IMHO, unless you use the minimum ECL equals HD rule at lower levels (a 10 HD intelligent vermin is not ECL +2). But why this separation for the Zombies and Skeletons?? ---------------- Some questions about the systems proposed: what constitutes a single power? are racial skill bonuses considered in the system? --------- Final note, my current impression is that my system more accurately reflects the old DMG values and should be used at ECLs below +10, whereas these two systems work better for the higher levels (making all powers the same value seems to compare a monster better to an equal level wizard or cleric than my static system does). ;) [/QUOTE]
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