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<blockquote data-quote="Anubis" data-source="post: 359205" data-attributes="member: 2358"><p>The thing is, with all due respect, you're wrong in this case. Magical Beasts and Monstrous Humanoids are closer to Dragons and Outsiders than all the others, and so should be in the group by themselves, or with Shapechangers.</p><p></p><p>The rest are a bit below that.</p><p></p><p>Also, all you need to do for mine is multiply the Hit Dice by the percentage and round down, and you get the modifier, simple!</p><p></p><p>The ONLY thing that matters for Hit Dice is BAB, saves, skills, and feats, nothing more. The rest is considered later.</p><p></p><p>I figure we needed to take this one step at a time to get it right, instead of creating whole systems at a time. We'll deal with SAs and SQs later.</p></blockquote><p></p>
[QUOTE="Anubis, post: 359205, member: 2358"] The thing is, with all due respect, you're wrong in this case. Magical Beasts and Monstrous Humanoids are closer to Dragons and Outsiders than all the others, and so should be in the group by themselves, or with Shapechangers. The rest are a bit below that. Also, all you need to do for mine is multiply the Hit Dice by the percentage and round down, and you get the modifier, simple! The ONLY thing that matters for Hit Dice is BAB, saves, skills, and feats, nothing more. The rest is considered later. I figure we needed to take this one step at a time to get it right, instead of creating whole systems at a time. We'll deal with SAs and SQs later. [/QUOTE]
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