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Expanded ECL rules!
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<blockquote data-quote="Upper_Krust" data-source="post: 382788" data-attributes="member: 326"><p>Hi Anubis mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>At the time of reading your ideas I thought they were too confusing, I was also convinced my system was perfectly capable as was (and I believe it still is with regards pre epic monsters)...that was up until checking some of the creatures in the Epic Level Handbook upon which time I though a handful of factors needed addressing - though to give every power its own unique modifier still seems too distracting. Simplicity is ever the key.</p><p></p><p></p><p></p><p>I'm all for it.</p><p></p><p>At the moment I am still not convinced changes are valid, like I said I like to leave things for a week or so before returning to it - thats usually when the solution presents itself to me...if anyone wants to have a stab at it during this interim feel free.</p><p></p><p></p><p></p><p>Well I already gave these rules away 'for free'. The IH will contain my final version; I have no qualms about posting that herein as well. If someone wants to help herein or come up with their own ideas thats fine by me.</p><p></p><p></p><p></p><p>No. No. No. I see I didn't properly explain this whole ability score thing before.</p><p></p><p>You don't give an ECL modifier for ability scores! Once you have a monster designed and statted and have the challenge rating. If you THEN want to MODIFY the monster ABOVE its given abilities THEN you apply the modifier!</p><p></p><p>Solar: Str 28. Doesn't get a modifier because of its strength. </p><p></p><p>If you give the Solar +20 strength (Str 48) THEN you apply the modifier.</p><p></p><p></p><p></p><p>No that would be totally incongruous to what we are trying to do.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 382788, member: 326"] Hi Anubis mate! :) At the time of reading your ideas I thought they were too confusing, I was also convinced my system was perfectly capable as was (and I believe it still is with regards pre epic monsters)...that was up until checking some of the creatures in the Epic Level Handbook upon which time I though a handful of factors needed addressing - though to give every power its own unique modifier still seems too distracting. Simplicity is ever the key. I'm all for it. At the moment I am still not convinced changes are valid, like I said I like to leave things for a week or so before returning to it - thats usually when the solution presents itself to me...if anyone wants to have a stab at it during this interim feel free. Well I already gave these rules away 'for free'. The IH will contain my final version; I have no qualms about posting that herein as well. If someone wants to help herein or come up with their own ideas thats fine by me. No. No. No. I see I didn't properly explain this whole ability score thing before. You don't give an ECL modifier for ability scores! Once you have a monster designed and statted and have the challenge rating. If you THEN want to MODIFY the monster ABOVE its given abilities THEN you apply the modifier! Solar: Str 28. Doesn't get a modifier because of its strength. If you give the Solar +20 strength (Str 48) THEN you apply the modifier. No that would be totally incongruous to what we are trying to do. [/QUOTE]
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